null (heavy film grain:2)

    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze,  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, Genre Surrealism. Background Abyss, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a mocking smile, the body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, natural lighting, cyberpunk megacity, assembled cast, atmospheric lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a mocking smile, the body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    profile left, Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze,  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, 
Artfully rendered poster showcasing a captivating fusion of cyberpunk and western aesthetics, centered on a young cowgirl who commands the room  each finger of the creature's hand is a person constantly screaming. a bar with whisky bottles, an upright piano, Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    <lora:Nick Cage - SDXL - Trigger w Nickcage Person:1> (laughing:2) A deleted scene from the movie "Raising Arizona" featuring nickcage person. He's seen in a car, talking to his wife. They are having an argument., (heavy film grain:2)
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. a bar with whisky bottles, an upright piano, Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    <lora:Nick Cage - SDXL - Trigger w Nickcage Person:1> (laughing:2) A scene from a new film starring nickcage person as a time traveler. The scene takes place in the future and involves nickcage person fighting against a group of robots to save humanity., (heavy film grain:2)
    <lora:Nick Cage - SDXL - Trigger w Nickcage Person:1> (laughing:2) Still of nickcage person in a film about a man who can control metal. nickcage person is seen bending a metal bar with his mind., (heavy film grain:2)

      RealVisXL V5.0

    • V5.0 Lightning (BakedVAE) - realvisxlV50_v50LightningBakedvae.safetensors
    • V5.0 (BakedVAE) - realvisxlV50_v50Bakedvae.safetensors
    • V4.0 Lightning (BakedVAE) - realvisxlV50_v40LightningBakedvae.safetensors
    • V4.0 (BakedVAE) - realvisxlV50_v40Bakedvae.safetensors
    • V3.0 Turbo (BakedVAE) - realvisxlV50_v30TurboBakedvae.safetensors
    • V3.0 (BakedVAE) - realvisxlV50_v30Bakedvae.safetensors
    • V3.0-inpaint (BakedVAE) - realvisxlV50_v30InpaintBakedvae.safetensors
    • V2.02 Turbo (BakedVAE) - realvisxlV50_v202TurboBakedvae.safetensors
    • V2.0 (BakedVAE) - realvisxlV50_v20Bakedvae.safetensors
    • V1.02 Turbo (BakedVAE) - realvisxlV50_v102TurboBakedvae.safetensors
    • V1.0 (BakedVAE) - realvisxlV50_v10Bakedvae.safetensors

      Realistic Vision V6.0 B1

    • V5.1 Hyper (VAE) - realisticVisionV60B1_v51HyperVAE.safetensors
    • V5.1 Hyper-Inpaint (VAE) - realisticVisionV60B1_v51HyperInpaintVAE.safetensors
    • V5.1 (VAE) - realisticVisionV60B1_v51VAE.ckpt
    • V5.1-inpainting (VAE) - realisticVisionV60B1_v51VAE-inpainting.safetensors
    • V6.0 B1 (VAE) - realisticVisionV60B1_v60B1VAE.safetensors
    • V6.0 B1 inpainting (VAE) - realisticVisionV60B1_v60B1InpaintingVAE.safetensors
    • V5.0 (VAE) - realisticVisionV60B1_v50VAE.ckpt
    • V5.0-inpainting (VAE) - realisticVisionV60B1_v50VAE-inpainting.ckpt
    • V4.0 (VAE) - realisticVisionV60B1_v40VAE.safetensors
    • V4.0-inpainting (VAE) - realisticVisionV60B1_v40VAE-inpainting.safetensors
    • V3.0 (VAE) - realisticVisionV60B1_v30VAE.safetensors
    • V3.0-inpainting (VAE) - realisticVisionV60B1_v30VAE-inpainting.ckpt
    • V3.0 (noVAE) - realisticVisionV60B1_v30Novae.safetensors
    • V3.0-inpainting (noVAE) - realisticVisionV60B1_v30Novae-inpainting.ckpt
    • V2.0 (noVAE) - realisticVisionV60B1_v20Novae.ckpt
    • V2.0-inpainting (noVAE) - realisticVisionV60B1_v20Novae-inpainting.ckpt
    • V1.3 - realisticVisionV60B1_v13.safetensors
    • V1.3-inpainting - realisticVisionV60B1_v13-inpainting.ckpt
    • V1.2 - realisticVisionV60B1_v12.ckpt