null bones character

    he White Bone Demon Stumbles and Prepares to Flee
Camera Angle: Medium shot, capturing the White Bone Demon's stumbling movements as she prepares to escape.
Camera Movement: The camera is handheld, with a slight shake to convey the White Bone Demon's unsteadiness and desperation.
Lighting: The lighting is dim and muted, with a faint, eerie glow emanating from the White Bone Demon's broken bones.
Composition: The White Bone Demon is centered in the frame, her skeletal body stumbling and swaying as she tries to regain her footing. Her eyes are fixed on some point in the distance, her gaze desperate and fearful.
Character Description: The White Bone Demon's skeletal face is twisted in a mixture of pain and desperation, her eyes sunken and her skin pale. Her body is broken and battered, with bones shattered and splintered. She stumbles and staggers, her movements unsteady and uncertain.
Focus: The focus is on the White Bone Demon's stumbling movements, with the camera lingering on her desperate expression and broken body.
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. a bar with whisky bottles, an upright piano, Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Here's a detailed image prompt for "a horrifying nightmare":  **Title:** "The Unending Descent into Madness"  **Setting:** A dark, twisted forest with gnarled trees that seem to writhe and twist like living serpents. The air is thick with the stench of decay and death.  **Main Character:** A lone figure (perhaps a young adult or older) who appears to be in their late teens or early twenties. They are dressed in tattered, worn-out clothing that seems to have been ripped apart by some unseen force. Their face is contorted in a mixture of fear, despair, and desperation.  **The Nightmare:**  * The character's eyes are wide open, staring at something just out of frame (perhaps a monstrous creature lurking in the shadows). * They are running or trying to run, but their legs seem stuck in place, as if they're trapped in quicksand. * Their arms are flailing wildly, as if trying to ward off an unseen attacker. * A dark, misty fog is swirling around them, obscuring any details beyond a few feet. The air is thick with the stench of decay and rot. * In the distance (perhaps just out of frame), a hulking figure looms, its features indistinct due to the mist. This could be a grotesque creature, a demon, or some other monstrous entity. * Strange, glowing symbols etch themselves across the character's skin, pulsing with an otherworldly energy. These may be words, runes, or hieroglyphs that seem to shift and writhe like living things. * The ground beneath the character is spongy, uneven, and seems to writhe and twist in ways that defy gravity. This could be a twisted, nightmarish version of a familiar landscape (e.g., a haunted forest, a ravaged cityscape, or some other unsettling environment). * Aspects of the dreamer's own psyche seem to seep into the nightmare world: fragments of their memories, thoughts, and emotions are manifesting as twisted, grotesque creatures that lurk in the shadows, watching with cold, calculating eyes. * The air is thick with an eerie, pulsating mist that seems to carry the stench of decay and rot. This noxious fog obscures the details of the nightmare world, making it impossible for the dreamer (or any observer) to fully comprehend what's happening.  Here are some specific visual elements you could include in your artwork:  * A dark, twisted forest with gnarled branches that seem to reach out like skeletal fingers * A figure in the distance, perhaps a distorted version of yourself or someone you love, being chased by a horde of grotesque creatures (e.g. giant spiders, razor-toothed bats, etc.) * The ground is cracked and barren, with strange symbols etched into the stone that seem to pulse with a malevolent energy * In the sky above, there's a sickly yellow haze that casts an eerie glow over everything, making it hard to distinguish what's real and what's just a product of your fevered imagination * The air is thick with the stench of rotting flesh and decay, and you can hear distant screams or moans that seem to be coming from all directions * A figure looms in the background - perhaps a giant, twisted version of someone you know, or something entirely monstrous. Its eyes glow with an otherworldly light, as if it's watching you with cold calculation. * The ground beneath your feet is slick and treacherous, like ice, but covered in a fine layer of dust that makes every step feel like a betrayal. You can't shake the feeling that at any moment, the earth will give way beneath you, sending you tumbling into some abyssal void.  **Image prompt:**  Imagine yourself standing at the edge of a dark, mist-shrouded forest, the trees looming above you like skeletal fingers. The air is heavy with the scent of decay and rot. In front of you, a twisted, gnarled path stretches out like a serpent, its surface cracked and fissured like the earth's own skin.  As you gaze down this eerie thoroughfare, you notice that it seems to be... shifting. The cracks are spreading, the very ground beneath your feet appearing to writhe and contort like a living thing in agony. You can feel the darkness emanating from the path, a palpable malevolence that makes your skin crawl.  Above, the sky is a sickly shade of green, like bile or pus, and it seems to be... dripping. Yes, droplets of some viscous substance are falling from the heavens like a ghastly rain, each one landing with a wet, squelching sound on the forest floor. The air is thick with the stench of rot and corruption.  As you gaze upon this horrific scene, you notice that the trees themselves seem to be... twisted. Their branches are long and sinuous, like grasping fingers, and their leaves are a deep, bloodless crimson. The trunks of the trees appear to be... melting, like wax in a furnace, revealing dark, glistening cavities within.  In the distance, you see a figure emerging from the darkness. It's tall and gaunt, with eyes that glow like embers from a dying fire. Its skin is deathly pale, with veins that seem to pulse with a malevolent life of their own. The figure moves with an unnatural gait, as if it's being pulled through the shadows by some unseen force.  As you watch in frozen terror, the figure begins to... change. Its features stretch and contort, like rubber being pulled taut. Its eyes grow larger, its skin turns a sickly shade of green, and its mouth opens into a maw of razor-sharp teeth. The air around it seems to distort and ripple, as if reality itself is being warped by the creature's presence.  In the background, the dreamer's bedroom appears to be... melting away. The walls seem to dissolve like wax in a furnace, revealing twisted metal beams and exposed wiring that writhe like living serpents. The bed sheets are stained with dark crimson blotches, as if the dreamer has been bleeding out their very soul.  The nightmare creature, now fully formed, towers over the bed, its eyes glowing like hot coals as it reaches out with long, bony fingers to claim the dreamer's screaming form. The air is thick with the stench of rot and decay, and the sound of screams and shattering glass fills the air.  In the distance, the walls of the bedroom seem to stretch on forever, a never-ending maze of twisted metal and dripping wet stone that appears to be... swallowing the entire scene whole. The darkness seems to pulse with a malevolent life of its own, as if it's feeding off the fear and terror emanating from the nightmare creature.  The atmosphere is heavy with an sense of dread and hopelessness, as if the very fabric of reality is tearing apart at the seams. The dreamer's screams are drowned out by the cacophony of sounds: shattering glass, crunching bone, and the distant howling of... something else, lurking just beyond the edge of perception.  **Visual Elements:**  1. **The Nightmare Creature:** A twisted, elongated figure with multiple limbs, each one ending in a grasping, claw-like hand. Its body is a mass of writhing, pulsing tendrils that seem to shift and writhe like living serpents. The creature's face is a grotesque parody of human features: sunken eyes, a twisted mouth, and skin that appears to be stretched taut over its skull. 2. **Darkness and Shadows:** The nightmare takes place in a dark, foreboding environment with long shadows cast by the flickering light of candles or lanterns. The air is thick with an unseen, palpable malevolence that seems to seep from every crevice and corner. 3. **The Nightmare's Setting:** A decrepit, abandoned asylum or hospital, with peeling paint, rusty medical equipment, and a general sense of decay and neglect. Walls are cracked, floors creak beneath your feet, and the overall atmosphere is one of dread and unease. 4. **The Nightmare's Imagery:**  Imagine yourself standing in the center of this forsaken place, surrounded by an eerie silence. The walls seem to be closing in on you, as if the very fabric of reality is unraveling. Every creak of the floorboards sounds like a scream, every flicker of the candles' flames like a mocking laugh.  In the distance, the figure of a woman (or man, or child - it's up to your imagination) begins to take shape. Her face is deathly pale, her eyes black as coal, and her skin gray as the stone walls that surround you. Her mouth is twisted into a grotesque grin, revealing jagged teeth stained with rust.  Her arms are outstretched, like skeletal fingers reaching for you. The air around her seems to distort, as if reality itself is warping and bending to accommodate her monstrous presence. Her eyes glow with an otherworldly light, illuminating the dark surroundings in a sickly yellow hue that makes your skin crawl.  In the background, dark clouds churn with an eerie, pulsing light, like a living thing devouring the stars above. The air is thick with the stench of decay and rot, making your stomach turn. Every so often, a faint whisper echoes through the darkness: "You'll never wake up..." or "I've been waiting for you..."  The nightmare's protagonist (you) lies in a tangled mess of twisted sheets
    a character portrait of a alluring, Primrose skinned Large-boned (((Tika Sumpter:0.50)(gal gadot:0.25)(andrea navedo:0.25)):1.5) woman,  wearing a a scarf and a scarf around her neck, joyous, snow, by Kehinde Wiley, inspired by Ryan Yee and Ilya Kuvshinov, hip hop, afrofuturism, artstation, anime stylized, sultry digital painting
    (masterpiece, best quality:1.2), 
photorealistic, 
hyper realistic,
ral-wtchz,
a lodge organically built into a richly colored phantastic tropical wood with fancy fruits and small animals, 
the space between the trees has the character of a  window like in an old medieval castle, 
casement frames are build from living plants and trees, 
wooden furniture and torture tools like a torture rack, 
a malicious and evil matured dark black african woman, 
very warm light and colors, 
sinister monster mouth with 4 very long sharp triangular teeth, 
black horns with golden applications, 
long bat wings, 
opulent and extravagant ethnic style dress, 
heavy collar made of bones and feathers choker with stones: 1.1,
arms with fancy gloves made of wood and leopard fur,
claws instead of fingers,
glowing yellow cat eyes, 
dark black skin,
strong wrinkles, 
stretch marks, 
cellulite, 
fat body, 
curvy figure,
POV from the floor in front of her, 
((looking at viewer)), 
(looking at camera: 1.3), 
<lora:monsterg:0.9>
    a character portrait of a chocolate-box, Sienna skinned Fine-boned (((african american:0.25)(Tika Sumpter:0.25)(Regina King:0.25)(Solange Knowles:0.25)):1.5) woman,  wearing a a scarf and a scarf around her neck, joyous, snow, by Kehinde Wiley, inspired by Ryan Yee and Ilya Kuvshinov, hip hop, afrofuturism, artstation, anime stylized, sultry digital painting
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a mocking smile, the body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Here's a detailed image prompt for "A Nightmare About Interacting with Deceased Loved Ones":  **Title:** "Echoes of the Past"  **Scene:** A dark, misty forest at dusk. The air is thick with an eerie fog that makes it difficult to see more than a few feet in front of you.  **Main Character:** You are the protagonist, standing alone in the midst of this unsettling landscape. Your face is twisted in a mixture of fear and confusion as you realize you're not alone.  **Deceased Loved Ones:** The mist begins to clear, revealing the ghostly apparitions of your deceased loved ones: Grandma Agnes, Great-Aunt Lily, Uncle Jack, and Cousin Emma. They stand before you, their faces worn by time and loss, yet still radiating a warm, loving energy.  **Interactions:** As you gaze upon these ethereal figures, you're met with a sense of longing and nostalgia. You reach out to touch Grandma Agnes's wispy hair, only to have her hand fade through yours like mist. Great-Aunt Lily whispers secrets in your ear, her voice barely audible over the rustling of dry leaves. Uncle Jack offers you a warm smile and a gentle pat on the back, as if trying to reassure you everything will be okay.  **Environmental Details:**  * The scene takes place within a dimly lit, old-growth forest, where twisted tree branches form an eerie canopy above. * The ground beneath is covered in a thick layer of fallen leaves, crunching beneath your feet like fragile bones. * In the distance, you see a misty veil separating the living from the dead, as if marking the boundary between worlds. * Strange, glowing orbs hover near the tree trunks, casting an otherworldly light on the scene.  **Additional Notes:**  * The interaction with deceased loved ones should be bittersweet, filled with both joy and sorrow. You may see them as they once were in life, but also as they have changed since passing away. * Consider the emotions you want to convey through this image. Is it a sense of longing, nostalgia, or unease? * Think about how you can incorporate symbolism into your artwork to enhance its emotional impact.  **Example Image:**  Imagine standing in a dimly lit, misty forest, surrounded by the whispers and murmurs of loved ones who have passed away. Your grandmother, who always smelled like fresh baked cookies, stands before you, her eyes sunken and her skin pale as the moon. Her voice is barely audible, but it's enough to make your heart ache with longing.  To the side of her stands your childhood best friend, his bright blue eyes now dulled, his smile faded. He speaks in hushed tones, telling stories of their adventures together, but his words are laced with a melancholy that chills you to the bone.  In front of them lies a river of forgotten memories, its surface ripples and churns like a living thing. The water's edge is lined with candles, their flames dancing in the breeze like the whispers of the dead.  Behind your loved ones, dark trees loom, their branches grasping like skeletal fingers. The leaves rustle with an otherworldly sighing that sends shivers down your spine. The sky above is a deep, foreboding grey, as if night itself has come to claim the land of memories.  In this nightmare, you are forced to interact with deceased loved ones who appear as they did in life, but their presence is accompanied by an unsettling, eerie atmosphere that makes it impossible for you to feel at ease. Your loved ones seem to be trapped between worlds, their eyes haunted by a longing to communicate with the living.  Your task is to create a detailed image that captures the essence of this nightmare. Use your skills to bring this haunting scene to life through your artwork.  **Image Requirements:**  1. The image should be a combination of traditional media (watercolor, acrylic, or oil) and digital painting. 2. The main subject of the image is you, interacting with deceased loved ones in a dark, eerie atmosphere. 3. The deceased loved ones should appear as they did in life, but their presence should be accompanied by an unsettling, eerie atmosphere that makes it impossible for you to feel at ease. 4. Use a mix of warm and cool colors to create a sense of unease and discomfort. 5. Incorporate symbolic elements to represent the emotional turmoil and sense of disconnection from the living world. 6. The image should evoke a sense of sadness, longing, and fear.  **Image Prompt:**  Title: "Echoes of Memory"  Description:  Imagine yourself standing in a desolate, overgrown graveyard at dusk. The air is heavy with the scent of damp earth and decaying leaves. The sky above is a deep, foreboding grey, like a canvas painted by the hand of a morbid artist.  Before you lies the grave of your grandmother, whose passing has left an unfillable void in your life. As you approach the weathered headstone, you notice that the grass around it appears to be growing in strange, unnatural patterns - as if the very earth itself is trying to reach out and touch the stone.  Suddenly, the air seems to vibrate with the whispers of loved ones who have passed on. Your grandmother's gentle voice carries through the misty atmosphere, calling out your name. You feel a shiver run down your spine as you realize that she is standing before you, her eyes - those warm, loving eyes - fixed upon yours.  But there's something... off about this reunion. Your grandmother's smile seems to be tinged with a hint of sadness, and the way her eyes seem to bore into yours makes you feel like an insect under a microscope. You try to speak, but your voice catches in your throat like a bird trying to escape its cage.  The scene is set in a dimly lit, fog-shrouded cemetery, where the headstones are covered in moss and lichen, and the air is heavy with the scent of damp earth and decaying leaves. The sky above is a sickly yellow color, like the glow from a lantern left burning too long.  As you stand there, frozen in terror, your grandmother begins to move closer, her voice growing louder, more insistent... (more details below)**  **Image Prompt:**  Imagine yourself standing at the edge of a fog-shrouded cemetery, surrounded by crumbling headstones and overgrown with moss and lichen. The air is heavy with the scent of damp earth and decaying leaves. The sky above is a sickly yellow color, like the glow from a lantern left burning too long.  You're not alone. Your deceased loved ones, once familiar and comforting, now loom before you like specters. Their faces are pale, their eyes sunken, and their skin feels cold to the touch. They move towards you with an unsettling slowness, their whispers growing louder, more urgent...  Your grandmother, whose cooking was always a source of comfort, approaches you first. Her eyes, once warm and loving, now seem empty, her smile twisted into a macabre grin. She reaches out a bony hand, her fingers grasping for yours.  Next to arrive is your father, his face etched with lines of worry and concern. His voice, once filled with warmth and reassurance, now carries an unsettling cadence, like the creaking of old wooden doors. He touches your shoulder, his cold flesh sending shivers down your spine...  Your deceased best friend, Rachel, appears last, her eyes red-rimmed from crying. She whispers secrets in your ear, her hot breath making you recoil in horror. Her hand, once so warm and comforting, now feels like ice...  Imagine yourself standing in a dark, abandoned cemetery at midnight. The moon casts an eerie glow on the crumbling headstones, as if it's trying to illuminate the secrets of the dead. You're surrounded by an unsettling silence, punctuated only by the distant howling of wolves or the faint creaking of trees.  As you begin to interact with your deceased loved ones, they start to take on a life-like quality. Your father's eyes seem to sparkle with warmth and kindness once more. Your mother's smile returns, and her voice is filled with the same loving tone it always held when she was alive.  However, as you continue to talk and laugh with them, the atmosphere starts to shift. The moon begins to hide behind thick clouds, casting an unsettling gloom over the cemetery. The headstones start to crack and crumble, as if they're being eaten away by some unseen force.  The air grows colder, and you can't shake the feeling that something is watching you from just beyond the edge of your perception. You try to brush it off as mere unease, but deep down, you know that the veil between worlds is thinning, and the living and dead are starting to bleed together.  In this nightmare, the deceased loved ones seem to be stuck in a perpetual state of limbo, unable to move on or find peace. They're trapped in this twilight realm, reliving memories of their lives with you, but unable to communicate effectively due to the limitations of the afterlife.  As you navigate this eerie landscape, you stumble upon a decrepit old mansion that seems to be the focal point of the dream. The walls are cracked and crumbling, the floorboards creak beneath your feet, and the air is thick with the stench of decay.  You push open the door to find yourself in a grand ballroom filled with the ghosts of loved ones past. They're all dressed in their finest attire from years gone by, their faces pale and gaunt as they float about the room.  As you look around, you
    The White Bone Demon Lies Broken and Defeated
Camera Angle: Low-angle shot, looking down at the White Bone Demon's broken and battered body.
Camera Movement: The camera is stationary, emphasizing the White Bone Demon's helplessness and defeat.
Lighting: The lighting is dim and muted, with a faint, eerie glow emanating from the White Bone Demon's broken bones.
Composition: The White Bone Demon's skeletal body is sprawled out on the ground, her bones shattered and broken. Her skull is cracked, and her eyes are dim and lifeless.
Character Description: The White Bone Demon's skeletal face is twisted in a mixture of pain and defeat, her eyes sunken and her skin pale. Her body is broken and battered, with bones shattered and splintered.
Focus: The focus is on the White Bone Demon's broken and defeated body, with the camera lingering on her shattered bones and lifeless eyes.
    The White Bone Demon Lies Broken and Defeated
Camera Angle: Low-angle shot, looking down at the White Bone Demon's broken and battered body.
Camera Movement: The camera is stationary, emphasizing the White Bone Demon's helplessness and defeat.
Lighting: The lighting is dim and muted, with a faint, eerie glow emanating from the White Bone Demon's broken bones.
Composition: The White Bone Demon's skeletal body is sprawled out on the ground, her bones shattered and broken. Her skull is cracked, and her eyes are dim and lifeless.
Character Description: The White Bone Demon's skeletal face is twisted in a mixture of pain and defeat, her eyes sunken and her skin pale. Her body is broken and battered, with bones shattered and splintered.
Focus: The focus is on the White Bone Demon's broken and defeated body, with the camera lingering on her shattered bones and lifeless eyes.
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze,  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, Genre Surrealism. Background Abyss, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a mocking smile, the body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    a close up of a  Large-boned, Nutmeg skinned ((african american):1.5) woman with glasses and a sweater, 60's sci-fi pinup, orange jacket, beautiful 3d concept art, gwen stacy, neat hair with bangs, character designs painting, 1960 cartoon style, artgem and beeple masterpiece, cosplayer, looks a bit similar to amy adams, halloween, short brown hair with bangs, school girl
    Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze, long black hair hangs from the head, and lips are twisted in a  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book
    profile left, Dark Souls, full-body, digital illustration of a character in the style of darkness, in-game Pathologic 2, Dark Souls concept art, trending on ArtStation, ArtStation HD, ever-distorting space. Foreground A creature whose face is whitened and whose eyes pierce with their gaze,  body is a collection of charred bones, each finger of the creature's hand is a person constantly screaming. Dark Fantasy, natural lighting, volumetric lighting maximalist. intricately detailed, complex, elegant, expansive, fantastical, film photography style,  heavy grain, FRESHIDESH Moebius comic book

      RealVisXL V5.0

    • V5.0 Lightning (BakedVAE) - realvisxlV50_v50LightningBakedvae.safetensors
    • V5.0 (BakedVAE) - realvisxlV50_v50Bakedvae.safetensors
    • V4.0 Lightning (BakedVAE) - realvisxlV50_v40LightningBakedvae.safetensors
    • V4.0 (BakedVAE) - realvisxlV50_v40Bakedvae.safetensors
    • V3.0 Turbo (BakedVAE) - realvisxlV50_v30TurboBakedvae.safetensors
    • V3.0 (BakedVAE) - realvisxlV50_v30Bakedvae.safetensors
    • V3.0-inpaint (BakedVAE) - realvisxlV50_v30InpaintBakedvae.safetensors
    • V2.02 Turbo (BakedVAE) - realvisxlV50_v202TurboBakedvae.safetensors
    • V2.0 (BakedVAE) - realvisxlV50_v20Bakedvae.safetensors
    • V1.02 Turbo (BakedVAE) - realvisxlV50_v102TurboBakedvae.safetensors
    • V1.0 (BakedVAE) - realvisxlV50_v10Bakedvae.safetensors

      Realistic Vision V6.0 B1

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    • V5.1 Hyper-Inpaint (VAE) - realisticVisionV60B1_v51HyperInpaintVAE.safetensors
    • V5.1 (VAE) - realisticVisionV60B1_v51VAE.ckpt
    • V5.1-inpainting (VAE) - realisticVisionV60B1_v51VAE-inpainting.safetensors
    • V6.0 B1 (VAE) - realisticVisionV60B1_v60B1VAE.safetensors
    • V6.0 B1 inpainting (VAE) - realisticVisionV60B1_v60B1InpaintingVAE.safetensors
    • V5.0 (VAE) - realisticVisionV60B1_v50VAE.ckpt
    • V5.0-inpainting (VAE) - realisticVisionV60B1_v50VAE-inpainting.ckpt
    • V4.0 (VAE) - realisticVisionV60B1_v40VAE.safetensors
    • V4.0-inpainting (VAE) - realisticVisionV60B1_v40VAE-inpainting.safetensors
    • V3.0 (VAE) - realisticVisionV60B1_v30VAE.safetensors
    • V3.0-inpainting (VAE) - realisticVisionV60B1_v30VAE-inpainting.ckpt
    • V3.0 (noVAE) - realisticVisionV60B1_v30Novae.safetensors
    • V3.0-inpainting (noVAE) - realisticVisionV60B1_v30Novae-inpainting.ckpt
    • V2.0 (noVAE) - realisticVisionV60B1_v20Novae.ckpt
    • V2.0-inpainting (noVAE) - realisticVisionV60B1_v20Novae-inpainting.ckpt
    • V1.3 - realisticVisionV60B1_v13.safetensors
    • V1.3-inpainting - realisticVisionV60B1_v13-inpainting.ckpt
    • V1.2 - realisticVisionV60B1_v12.ckpt