null door to ancient

    Cinematic film still. Ground level shot. A massive ancient mechanical door in the hollow earth, a vast cavernous cityscape behind it, under a vibrant cosmic sky. Low-angle shot. Digital matte painting with Cruise and Isono's dramatic lighting. Glossy metallic mech details, flickering lanterns, and radiant vapor illuminated by golden hour sunbeams. Intricate, mysterious textures in a high-contrast, cinematic black and gold color scheme. Masterpiece, best quality, HD photography, 8K resolution, rendered in Blender, trending on Artstation, epic, detailed full-color fantasy artwork.
    Here's a detailed image prompt for "A Nightmare About Being Trapped":  **Title:** "Caged In"  **Scene:** A dark, eerie forest at night. The trees are twisted and gnarled, with thick vines and thorny branches that seem to reach out like skeletal fingers.  **Protagonist:** A young adult (18-25 years old), dressed in casual clothing (e.g., jeans, t-shirt, sneakers). They're standing in the center of a clearing, surrounded by the forest's darkness. Their face is contorted with fear and panic.  **The Trap:** The protagonist is trapped in a massive, ancient tree stump that has been transformed into a giant cage. The bars are thick, rusty iron, and they seem to be made from the very trees themselves. The cage is covered in vines and moss, making it almost invisible at first glance.  **Nightmarish Elements:**  1. **Spiders:** Thousands of tiny, glowing spiders (bioluminescent) are crawling all over the tree stump, their eyes fixed on the protagonist with an unblinking stare. 2. **Thorns:** The cage is covered in thick, barbed thorns that seem to be reaching out to grab the protagonist's skin. They're a deep, blood-like red color and appear to be pulsing with a malevolent energy. 3. **Shadows:** Dark, twisted shadows writhe across the ground, as if the very forest itself is alive and trying to consume the protagonist. 4. **The Prison:** The tree stump has become a prison cell, with thick, gnarled bars that seem to be slowly closing in on the protagonist like a vise. The walls are cracked and crumbling, as if they're being eaten away by some unseen force. 5. **The Protagonist's Desperation:** The protagonist is shown trapped within the cage, their face contorted with fear and desperation as they try to escape from the crushing nightmare.  Image Prompt:  Imagine a dark, eerie forest at night, with tall trees looming above like skeletal fingers. In the center of this foreboding landscape stands an ancient tree stump, its bark twisted and gnarled like the roots of some malevolent force. The stump has become a prison cell, with thick bars that seem to be slowly closing in on our protagonist.  The protagonist, a figure shrouded in shadows, is trapped within the cage. Their face contorted with fear and desperation, their eyes wide with terror as they realize they're stuck, unable to escape the crushing nightmare. The air around them is thick with mist, like the breath of some ancient beast that's watching from the darkness.  In the foreground, the ground is overgrown with thorny vines and dead leaves, like a grave yard for forgotten dreams. In the distance, the trees seem to be closing in, their branches reaching out like grasping fingers, as if trying to snatch our protagonist back into the nightmare.  The sky above is a deep, foreboding crimson, like the glow of embers from a dying fire. The moon, if it exists at all, is hidden behind a veil of dark clouds, leaving only an eerie, flickering light to cast long shadows across the ground.  In the center of the image, our protagonist stands frozen in terror, their face contorted into a mask of despair as they gaze out at the oppressive landscape. Their arms are raised above their head, as if trying to reach for something just out of grasp, while their legs are splayed wide, as if rooted to the spot.  The ground beneath them is dry, cracked earth, like the surface of a long-abandoned well. The air around them seems to vibrate with an otherworldly energy, as if the very fabric of reality is distorted and warped by the nightmare's dark power.  In the background, twisted, gnarled trees loom like skeletal fingers, their branches grasping for the trapped individual like bony claws. The sky above is a sickly shade of yellow-green, with clouds that seem to writhe and twist like living serpents. Lightning cracks across the sky, casting an eerie glow over the entire scene.  In the foreground, the ground seems to be pulling inward, as if it's trying to suck the trapped individual down into some dark, abyssal void. The air is thick with a noxious, choking fog that makes it hard to breathe, and the sound of distant screams and wails echoes through the mist like a chorus of tormented souls.  The trapped individual is shown in mid-desperation, their arms flailing wildly as they try to escape the crushing weight of the collapsing ground. Their face contorts in a mixture of fear, panic, and despair as they realize that there's no way out - they're trapped forever in this waking nightmare.  In the background, twisted, gnarled trees loom like skeletal fingers, their branches grasping for victims to ensnare them in a never-ending cycle of terror. The sky above is a sickly shade of green, with clouds that appear to be made of writhing, pulsing tendrils that seem to writhe and twist like living serpents.  In the foreground, the ground itself appears to be shifting and buckling underfoot, like a living thing trying to crush the protagonist. The air is thick with an otherworldly fog that obscures all sense of direction or escape, making it impossible for the dreamer to find their way out of this waking horror.  Additional details:  * The nightmare takes place in a desolate, post-apocalyptic landscape where crumbling buildings and twisted metal scraps dot the horizon like skeletal remains. * The protagonist finds themselves trapped in a labyrinthine maze of twisted steel beams and shattered concrete, with no visible exits or escape routes. * As they struggle to free themselves, the walls begin to close in on them, the cold darkness pressing down like an invisible force. * Flickering fluorescent lights cast eerie shadows on the walls, making it seem as though the nightmare itself is watching their every move. * Every attempt to find a way out only leads to more confusion and disorientation - corridors loop back on themselves, doors lead to dead ends, and stairwells seem to vanish into thin air. * The atmosphere is heavy with the stench of decay and neglect, as if the very fabric of reality has begun to unravel. * In the distance, a faint glow hints at some unknown source of light - but it's always just out of reach.  Image Prompt:  Imagine yourself trapped in a never-ending labyrinth of dark corridors, crumbling walls, and twisted stairwells. The air is thick with the stench of decay and neglect, as if the very fabric of reality has begun to unravel.  You're surrounded by flickering fluorescent lights that cast eerie shadows on the walls, making it seem like the walls themselves are twisting and writhing in agony. Every step you take leads only to more twists and turns, with no escape in sight.  In the distance, a faint glow hints at some unknown source of light - but it's always just out of reach. You can almost taste the sweet promise of freedom, only to have it snatched away as you're forced to turn back into the darkness.  As you stumble through the maze, the walls begin to close in around you like a vise. The air grows thick with an oppressive heaviness, making every breath feel like a struggle. Shadows writhe across the ground like living things, taunting you with their elusiveness.  In this hellish labyrinth, every door you open leads only to more doors, each one slamming shut behind you like the sound of a trap snapping shut. The farther you go, the more lost you become in a sea of identical corridors and dead-end alleys.  Your own reflections stare back at you from the darkness, their eyes glowing with an otherworldly light that seems to pulse in sync with your racing heartbeat. Every step you take feels like a desperate bid for freedom, only to be met with another dead end or a door that refuses to budge.  The walls seem to press in on you, their cold, damp stone exuding a malevolent energy that seeps into your very bones. You can't shake the feeling that you're being slowly squeezed to death, trapped in this endless labyrinth of shadows and terrors.  In the distance, you see flashes of darkness coalescing into grotesque forms: grasping hands, snapping jaws, and unblinking eyes. The air is heavy with the stench of rot and decay, and every breath you take feels like a desperate attempt to fill your lungs with something other than the stench of your own despair.  As you twist and turn through the darkness, the walls seem to shift and writhe around you, like some malevolent entity trying to confine you. You can't shake the feeling that you're being herded towards some terrible fate, like a rat in a maze, with no escape from the abyss of terror that awaits.  The image should evoke a sense of claustrophobic dread, as if you're trapped in a never-ending nightmare from which there's no awakening. The darkness itself seems to have taken on a life of its own, twisting and contorting around you like some living, sentient thing.  Some possible visual elements to include:  * A narrow, winding corridor or tunnel that stretches out before you, with no visible exit * Walls made of dark, damp stone or rusty metal bars that seem to close in on you as you move forward * Flickering torches or distant lights that cast eerie shadows and make the darkness seem even more oppressive * A sense of perpetual motion, as if you're trapped in a never-ending cycle of walking, running, or crawling through the dark passage * A feeling of claustrophobia or ent
    PEEpicLand, stunning fantasy concept art of an obsidian fortress is built into the side of a towering, jagged mountain, its black stone walls blending seamlessly with the rocky landscape. The entrance is a massive, iron-bound door, almost invisible against the dark stone. Ancient runes and protective enchantments are carved into the doorframe, glowing faintly with a sinister light. Ivy and thorny vines creep up the walls, adding to the fortress's menacing appearance. Above the entrance, gargoyle statues loom, their eyes seeming to follow any who approach. The fortress is surrounded by a moat filled with dark, murky water, and a narrow, retractable bridge is the only way across. The air around the fortress is thick with an eerie mist that never seems to dissipate, giving the place an otherworldly, foreboding atmosphere. 4K resolution, photorealistic rendering, using cinema 4D Wide range of colors., Dramatic,Dynamic,Cinematic,Sharp details Insane quality. Insane resolution. Insane details. Masterpiece. 32k resolution. dvr-lnds-sdxl, ral-apoctvisn, zavy-rmlght, mtg, mtg card
    Here's a detailed image prompt for a "worst nightmare":  **Title:** The Never-Ending Descent into Madness  **Scene:** A dark, eerie forest with twisted, gnarled trees that seem to writhe and twist in agony. The air is thick with the stench of decay and rot.  **Main Subject:**  In the center of the image, a figure (perhaps a young adult or child) stands frozen in terror, surrounded by an aura of desperation. Their face contorts in a mixture of fear, panic, and despair as they stare up at...  **The Sky:** A dark, foreboding cloud bank looms above, with lightning bolts striking the ground mere feet away from the figure's toes. The sky is a sickly shade of green, like a poisonous gas seeping into their world.  **Additional Elements:**  * To the left of the figure, a swarm of grotesque, winged creatures (like giant moths or bats) flutter and writhe in agony, as if they're being consumed by some dark force. * In the distance, a cityscape is on fire, with flames engulfing towering skyscrapers and burning debris falling like rain from the sky. The buildings seem to be melting like wax, their structures warping and twisting into impossible shapes. * At the figure's feet, a sea of razor-sharp, jagged rocks stretches out, each one pulsing with an otherworldly energy that seems to be drawing them in. * In the background, a dark, swirling vortex appears to be pulling everything towards it, like a sinkhole or a whirlpool. The edges of this vortex seem to be made of some kind of twisted, nightmarish fabric that's slowly unraveling. * Everywhere you look, there are signs of chaos and destruction: shattered glass, torn metal, splintered wood. It's as if the very fabric of reality is unraveling, leaving only darkness and terror in its wake.  **Composition**  The image should be a dark, foreboding landscape that captures the essence of the "worst nightmare". The focal point could be a figure (perhaps yourself or someone you know) trapped in this apocalyptic scene. The figure's face should convey fear, panic, and despair - as if they're unable to escape their own worst fears.  **Lighting**  The lighting should be dim, with only faint, flickering glows coming from unknown sources. This could be achieved through the use of dark blues and purples, with occasional flashes of eerie green or orange hues. The overall effect should be one of unease and disorientation.  **Background**  The background should feature a twisted, nightmarish landscape that's both familiar and yet utterly alien. Imagine a world where buildings are distorted, like they're melting or being consumed by some unseen force. Trees could be twisted into grotesque shapes, their branches grasping for the figure as if to ensnare them. The sky above should be a deep, foreboding shade of indigo, with clouds that resemble dark, billowy curtains.  **Central Figure**  At the heart of this worst nightmare lies the central figure: you, yourself. You're trapped in this twisted world, with no clear escape route in sight. Your face is contorted in a mixture of fear and despair, your eyes wide with terror as you gaze upon the horrors around you. Your body is frozen in place, unable to move or flee from the terrors that surround you.  **Surrounding Horrors**  To your left stands a twisted, gnarled tree with branches that seem to reach out like skeletal fingers, its trunk covered in dark, pulsing veins that appear to be pumping a noxious, greenish fluid. The air is thick with the stench of rot and decay, making it hard to breathe.  Before you lies a lake of stagnant water, its surface slick and oily, with ripples that seem to move of their own accord. On the far side of the lake stands an abandoned asylum, its walls cracked and crumbling, its windows like empty eye sockets staring back at you.  To your right looms a giant, imposing structure that appears to be made from a tangle of razor-sharp metal rods and twisted pipes. The air around it seems to distort and ripple, as if reality itself is being warped by the sheer malevolence emanating from within.  **Atmosphere and Lighting**  The sky above is a sickly shade of yellow-green, like the color of pus or bile. Dark clouds swirl through it, casting long shadows across the landscape that seem to writhe and twist like living things. The air is thick with the stench of decay and rot.  The only light comes from flickering torches placed at irregular intervals along the ground, casting eerie shadows on the surrounding structures. Each torch seems to cast a different color of light: some are bright orange, others are sickly green or yellow, and a few seem to be emitting a dark, smoky purple haze.  **Main Image**  In the center of this twisted landscape stands a massive, ancient tree with branches that seem to writhe and twist like snakes. The trunk of the tree is covered in thick, thorny vines that appear to be alive, as if they're crawling off the tree's bark. The leaves are dry and crackling, like old parchment.  At the base of the tree, a figure cowers in terror - it's you. Your skin is deathly pale, and your eyes are sunken with fear. Your hair is disheveled, and your clothes are tattered and stained with dark, murky liquid (like mud or oil). You're surrounded by a halo of darkness, as if the very air around you is toxic.  **Surrounding Environment**  The ground beneath your feet appears to be a thick, gelatinous substance that's slowly oozing out like a morbid, pulsing wound. The air is heavy with the stench of decay and rot, making it hard to breathe. Twisted, gnarled tree branches reach out like skeletal fingers, their bark cracked and peeling away like old, rotten skin.  **Atmospheric Conditions**  The sky above is a deep, foreboding shade of indigo, with clouds that seem to writhe and twist in agony. The air is thick with an unnatural, electric tension, making the hairs on the back of your neck stand up as if charged with static electricity. A faint, flickering light seems to emanate from the very fabric of reality itself, casting long, ominous shadows across the landscape.  **The Nightmare Itself**  At the center of this waking horror stands a twisted, grotesque figure - your own worst nightmare brought to life. Its face is a distorted reflection of your deepest fears, with eyes that burn with an otherworldly intensity. The air around it seems to ripple and distort, as if reality itself is bending and warping to accommodate the sheer malevolence emanating from this creature.  The figure's body is a mass of writhing, pulsing tendrils, like some kind of dark, organic machinery. These tendrils seem to be constantly shifting and reforming, as if they're alive and actively seeking to ensnare and consume everything around them. The very ground beneath your feet appears to be trembling and cracking, as if the earth itself is trying to shake off this monstrous presence.  In the background, a cityscape or town is visible, but it's distorted and twisted, like a funhouse mirror reflecting a grotesque image. Buildings seem to melt and flow together, their windows glowing with an eerie, otherworldly light. The sky above is a deep, bloody red, like a wound that won't heal.  As you gaze upon this worst nightmare, the air seems to grow colder, the shadows twisting into grasping fingers that reach out to ensnare you. The wind whispers a maddening chant in your ear, the words indistinguishable but the malevolent intent clear as crystal. Your heart races with terror, your breath coming in ragged gasps.  In this worst nightmare, the rules of reality no longer apply. Time and space are distorted, allowing for impossible feats to occur. The laws of physics are mere suggestions, ignored by the monstrous entities that lurk just beyond the edge of perception.  Your worst nightmare is a realm where:  * Dark, twisted forests stretch towards the sky like grasping fingers, their branches creaking with an otherworldly language. * Cursed creatures lurk in every shadow, their eyes glowing with an unnatural hunger. They move with an unnatural silence, their very presence causing your skin to crawl. * The air is heavy with the stench of decay and corruption, as if the very fabric of reality was rotting away. * Every step you take feels like a minefield, with hidden dangers waiting to pounce on unsuspecting victims. * Time itself seems distorted, with moments repeating themselves in an endless cycle of terror and despair.  In this worst nightmare:  * You're trapped in a never-ending labyrinth of twisting corridors and dark, foreboding chambers. Every door you open leads only to more terrors and horrors. * The walls seem to shift and writhe like living things, as if they're trying to crush you beneath their weight. * Shadows move of their own accord, coalescing into twisted, grasping fingers that reach out to snatch at your ankles. * The air is thick with the stench of decay and rot, making it hard to breathe or think straight. * Every sound becomes a cymbal crash in your ears, from the distant howling of wolves to the screams of those around you. * Your own voice seems to come from somewhere else, echoing back at you in a hollow, mirthless tone that only adds to the sense
    PEEpicLand, stunning fantasy concept art of an obsidian fortress is built into the side of a towering, jagged mountain, its black stone walls blending seamlessly with the rocky landscape. The entrance is a massive, iron-bound door, almost invisible against the dark stone. Ancient runes and protective enchantments are carved into the doorframe, glowing faintly with a sinister light. Ivy and thorny vines creep up the walls, adding to the fortress's menacing appearance. Above the entrance, gargoyle statues loom, their eyes seeming to follow any who approach. The fortress is surrounded by a moat filled with dark, murky water, and a narrow, retractable bridge is the only way across. The air around the fortress is thick with an eerie mist that never seems to dissipate, giving the place an otherworldly, foreboding atmosphere. magic realism, dramatic, sharp, crisp, high contrast, (foggy:1.2), eerie, spooky, creepy, bleak, night, dark, gothic architecture, architectural landscapes, dynamic angle 4K resolution, photorealistic rendering, using cinema 4D Wide range of colors., Dramatic,Dynamic,Cinematic,Sharp details Insane quality. Insane resolution. Insane details. Masterpiece. 32k resolution. dvr-lnds-sdxl, ral-apoctvisn, zavy-rmlght, mtg, mtg card
    A noble medieval king (crown:1.3) and his queen (gown:1.2), standing solemnly together, posing for a traditional portrait at a grand stone gate, both adorned in authentic medieval attire. The king wears a (heavy velvet cloak with hand-stitched gold embroidery:1.2), and the queen is draped in a (richly colored gown with embroidered patterns:1.2) and a delicate, jeweled headdress. The gate is made of rugged stone with faded engravings and age-worn wooden doors, surrounded by ivy and ancient, weathered stones. The lighting is soft and natural, resembling oil-painted illumination, casting a warm, golden glow on their faces. Highly detailed, medieval quality, muted color palette, natural textures, inspired by illuminated manuscripts, Renaissance-era art style, dramatic, balanced composition
    PEEpicLand, stunning fantasy concept art of an obsidian fortress is built into the side of a towering, jagged mountain, its black stone walls blending seamlessly with the rocky landscape. The entrance is a massive, iron-bound door, almost invisible against the dark stone. Ancient runes and protective enchantments are carved into the doorframe, glowing faintly with a sinister light. Ivy and thorny vines creep up the walls, adding to the fortress's menacing appearance. Above the entrance, gargoyle statues loom, their eyes seeming to follow any who approach. The fortress is surrounded by a moat filled with dark, murky water, and a narrow, retractable bridge is the only way across. The air around the fortress is thick with an eerie mist that never seems to dissipate, giving the place an otherworldly, foreboding atmosphere. magic realism, dramatic, sharp, crisp, high contrast, (foggy:1.2), eerie, spooky, creepy, bleak, night, dark, gothic architecture, architectural landscapes, dynamic angle 4K resolution, photorealistic rendering, using cinema 4D Wide range of colors., Dramatic,Dynamic,Cinematic,Sharp details Insane quality. Insane resolution. Insane details. Masterpiece. 32k resolution. dvr-lnds-sdxl, ral-apoctvisn, zavy-rmlght, mtg, mtg card
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns, clad in white habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns, clad in white habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns offering them selfes, clad in white translucent habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    score_9_up, score_8_up, score_7_up, a young vibrant woman with dark-reddish hair and with color-shifting eyes and with a regal thin face and dressed in a variety of odd mixed clothes thrown over each other dirty velvets muddy lace with rips and holes and wearing a large overcoat and standing angrily and uncertainly beside an open door to ancient London, 1girl, young, solo, baggy coat, multiple layers clothes, messy hair, dirty clothes, velvet clothes, lace clothes, ripped, torn, key necklace, night, nighttime, open door, brick wall
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns, clad in white habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    Create an 8K UHD black and white etching inkpen drawing with an emphasis on using the blackest color to depict In the foreground, Sir John Tenniel's drawn version of the (Queen of Hearts as an old woman with a giant face compared to her body:1.6), (with blood stains on her face, threatening Alice:1.8). The Queen should be rendered with bold lines and shading, capturing the menacing and imposing nature of the character. Her oversized face should be depicted with exaggerated features, emphasizing her anger and aggression. She's screaming "Off with her head". The style should evoke the whimsy of Sir John Tenniel and the surreal nature of Lynd Ward, capturing the mysterious and otherworldly atmosphere of the fortress. (The scene takes place in the inner courtyard on a crocket field. The view is large. :1.5)
The scene should also portray Alice, from behind, on a crocket field. There are some pink flamingos in the background. The structures should be meticulously detailed, seamlessly blending modern technology with ancient stonework. The countless doors lining the labyrinthine corridors should be rendered with intricate lines and bold cross-hatching, creating a sense of depth and mystery.
Pay careful attention to the use of the blackest ink to create depth and contrast, enhancing the enigmatic nature of the liminal space. The overall composition of the image should be balanced and harmonious, with Alice positioned in the center of the scene, surrounded by the intricate details of the fortress and the menacing presence of the Queen of Hearts.
Maintain the same artistic technique, creating a visually captivating and dreamlike narrative. The combination of modern and medieval elements should add to the sense of wonder and intrigue as Alice explores the endless possibilities within the Fortress of Doors, while the inclusion of the oversized and menacing Queen of Hearts adds a sense of danger and excitement to the scene. The image should evoke a sense of timelessness and nostalgia, transporting the viewer to another era and capturing the essence of an old engraving while also showcasing the unique and imaginative subject matter.
<lora:SDXL_Kr355e_v1:0.3> Inkdrawing,<lora:add-detail-xl:1>, <lora:itoStyleLycoris:0.4>, <lora:Gustave Dore Style:0.8> Gustave Doré Style page
    A mysterious, ancient doorway standing alone in a vast, atmospheric landscape. The doorway is framed in ornate gold, with intricate engravings that glow faintly, as if infused with latent energy. Within the frame, instead of a solid door, a shimmering, liquid-like veil of light flows like molten gold, subtly shifting and revealing glimpses of something grand beyond. Embedded in the golden surface are faint, intricate symbols—some resembling old alchemical markings, others mirroring neural pathways, suggesting intelligence and manifestation. The ground leading up to the doorway is a dark stone path inlaid with thin veins of gold, as if wealth is naturally woven into the journey itself. Small, floating golden coins or metallic fragments hover weightlessly in the air, gently orbiting the gateway like fireflies, guiding the traveler forward. The background is moody yet luminous, with a soft golden light spilling through the portal, illuminating the surroundings without revealing what’s on the other side. The overall atmosphere feels real yet enchanted, as if this could be a hidden place in the world waiting to be found.
High detail, photorealistic, cinematic glow, single golden doorway with flowing liquid light, floating metallic elements, dark stone path with gold veins, moody yet luminous background, magical realism, wealth journey symbolism.
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 smiling vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns, clad in white habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    Create an 8K UHD black and white etching inkpen drawing with an emphasis on using the blackest color to depict In the foreground, Sir John Tenniel's drawn version of the (Queen of Hearts as an old woman with a giant face compared to her body:1.6), (with blood stains on her face, threatening Alice:1.8). The Queen should be rendered with bold lines and shading, capturing the menacing and imposing nature of the character. Her oversized face should be depicted with exaggerated features, emphasizing her anger and aggression. The style should evoke the whimsy of Sir John Tenniel and the surreal nature of Lynd Ward, capturing the mysterious and otherworldly atmosphere of the fortress. (The scene takes place in the inner courtyard on a crocket field. The view is large. :1.5)
The scene should also portray Alice, from behind, on a crocket field. There are some pink flamingos in the background. The structures should be meticulously detailed, seamlessly blending modern technology with ancient stonework. The countless doors lining the labyrinthine corridors should be rendered with intricate lines and bold cross-hatching, creating a sense of depth and mystery.
Pay careful attention to the use of the blackest ink to create depth and contrast, enhancing the enigmatic nature of the liminal space. The overall composition of the image should be balanced and harmonious, with Alice positioned in the center of the scene, surrounded by the intricate details of the fortress and the menacing presence of the Queen of Hearts.
Maintain the same artistic technique, creating a visually captivating and dreamlike narrative. The combination of modern and medieval elements should add to the sense of wonder and intrigue as Alice explores the endless possibilities within the Fortress of Doors, while the inclusion of the oversized and menacing Queen of Hearts adds a sense of danger and excitement to the scene. The image should evoke a sense of timelessness and nostalgia, transporting the viewer to another era and capturing the essence of an old engraving while also showcasing the unique and imaginative subject matter.
<lora:SDXL_Kr355e_v1:0.3> Inkdrawing,<lora:add-detail-xl:1>, <lora:itoStyleLycoris:0.4>, <lora:Gustave Dore Style:0.8> Gustave Doré Style page
    Create an 8K UHD black and white etching inkpen drawing with an emphasis on using the blackest color to depict In the foreground, Sir John Tenniel's drawn version of the (Queen of Hearts as an old woman with a giant face compared to her body:1.6), (with blood stains from her victims on her face, threatening Alice:1.8). The Queen should be rendered with bold lines and shading, capturing the menacing and imposing nature of the character. Her oversized face should be depicted with exaggerated features, emphasizing her anger and aggression. She's screaming "Off with her head". The style should evoke the whimsy of Sir John Tenniel and the surreal nature of Lynd Ward, capturing the mysterious and otherworldly atmosphere of the fortress. (The scene takes place in the inner courtyard on a crocket field. The view is large. :1.5)
(The scene should also portray Alice, from behind, on a crocket field. There are some pink flamingos in the background. The structures should be meticulously detailed, seamlessly blending modern technology with ancient creating a sense of depth and mystery.:1.8)
Pay careful attention to the use of the blackest ink to create depth and contrast, enhancing the enigmatic nature of the liminal space. The overall composition of the image should be balanced and harmonious, with Alice positioned in the center of the scene, surrounded by the intricate details of the fortress and the menacing presence of the Queen of Hearts.
Maintain the same artistic technique, creating a visually captivating and dreamlike narrative. The combination of modern and medieval elements should add to the sense of wonder and intrigue as Alice explores the endless possibilities within the Fortress of Doors, while the inclusion of the oversized and menacing Queen of Hearts adds a sense of danger and excitement to the scene. The image should evoke a sense of timelessness and nostalgia, transporting the viewer to another era and capturing the essence of an old engraving while also showcasing the unique and imaginative subject matter.
<lora:SDXL_Kr355e_v1:0.3> Inkdrawing,<lora:add-detail-xl:1>, <lora:itoStyleLycoris:0.4>, <lora:Gustave Dore Style:0.8> Gustave Doré Style page
    closeup front view, Split Diopter style, busty nuns standing in a row, front view, lustful blushed pureerosface_v1 vintage nuns looking to viewer, Capture the anticipation: A vintage scene unfolds as a group of nuns, clad in white habits and bonnets, cautiously open the doors of an ancient castle. Their faces alight with curiosity and expectation, embodying a moment steeped in mystery and intrigue.
deep blacks, high contrast, atmospheric haze, Film grain, cinematic film still, shallow depth of field, highly detailed, moody, epic, OverallDetail, 2000s vintage RAW photo, photorealistic, candid camera, color graded cinematic, atmospheric lighting, imperfections, natural, shallow dof
    What a thrilling and terrifying task!  Here's your worst nightmare in vivid detail:  **The Setting:** A dark, cramped, and eerily silent subway tunnel. The walls are damp and covered in old graffiti, while the air is thick with the stench of mold and decay.  **The Nightmare Begins:** You're standing at the end of the tunnel, trying to make your way back to the safety of the main platform. But as you take that first step forward, the fluorescent lights above flicker and die, plunging you into darkness. The only sound is the soft hum of a distant train, growing louder with each passing moment.  **The First Horror:** As your eyes adjust to the blackness, you notice that the tunnel's walls are now covered in twisted, gnarled roots. They're moving, like living vines, and they seem to be closing in on you from all sides. You try to move forward, but every step feels like quicksand – the more you struggle, the deeper you sink.  **The Second Terror:** Suddenly, the air is filled with the stench of rotting flesh. You can't see anything, but you know that something is coming for you. The smell grows stronger, and you feel a presence looming just behind your left shoulder... waiting to pounce.  **The Third Menace:** Now, the tunnel's walls begin to distort and ripple like water on a hot day. The roots start to writhe and thrash about, as if they're alive and trying to grab at you. You can't move, paralyzed with fear, as the stench grows more overwhelming and the presence closes in.  **The Fourth Fear:** In the midst of this chaos, your worst enemy from your past or present life appears before you, their face contorted into a malevolent grin. They begin to whisper cruel taunts and insults in your ear, their hot breath making your skin crawl.  **The Fifth Horror:** As the nightmare reaches its climax, the tunnel vision begins to distort and writhe, like a living thing. The walls start to close in on you, the darkness becoming a crushing weight that threatens to suffocate you. The stench grows so overpowering it's as if death itself is hovering above you.  **The Sixth Terror:** Just when you think it can't get any worse, your worst nightmare takes a grotesque form, twisting and contorting into an unholy abomination. Its eyes glow with an otherworldly light, as it begins to speak in a voice that's both familiar and yet utterly alien. The words are a whispered promise of eternal torment, as the creature reaches out with a thousand grasping tendrils to ensnare you.  **The Seventh Horror:** As the creature's grip closes around you, the world around you begins to dissolve into chaos. Buildings crumble, streets twist like snakes, and the skies turn a sickly shade of green. The air is thick with the stench of decay and corruption, as the very fabric of reality seems to unravel before your eyes.  **The Eighth Terror:** In the midst of this apocalyptic landscape, you see yourself standing alone, frozen in terror. Your own reflection stares back at you from a shattered mirror, its face twisted into a grotesque grimace of fear and despair. The creature's tendrils begin to wrap around your ankles, pulling you closer to the abyss as the world around you continues to disintegrate.  **The Ninth Nightmare:** As you're dragged closer to the void, you see that the creature's face is not just any ordinary visage - it's a twisted mockery of your own features. The eyes are black holes of malevolent intent, the mouth a cruel smile of triumph and domination. Your worst nightmare has become your most horrific reality.  **The Tenth Dimension of Terror:** In this abyssal realm, time itself seems to warp and bend, allowing memories from throughout your entire life to flash before your eyes in rapid succession. You see moments of joy and laughter, but also moments of pain and despair. The creature's grip on you tightens, as if it's savoring the terror of reliving every moment of your existence.  **The Background:** A desolate, barren landscape stretches out behind the creature, a world devoid of life or color. The sky is a sickly shade of yellow-green, with clouds that seem to writhe and twist like living serpents. The air is thick with an otherworldly mist that makes it hard to breathe.  **The Creature:** A twisted, inhuman form looms over you. Its body is a mass of writhing, pulsing tendrils that seem to have a life of their own. Eyes glow with an unnatural light, and a mouth full of jagged teeth seems to be constantly changing shape. The creature's skin is covered in sores and lesions that ooze a foul-smelling discharge.  **Your Position:** You find yourself trapped in a small, cramped space - perhaps a closet or a tiny room with no windows. The air is stale and musty, and the walls seem to be closing in on you. Your back is pressed against one wall, and your legs are splayed out in front of you, leaving little room to move.  **The Atmosphere:** The atmosphere is heavy with an oppressive sense of dread. The air feels thick with malevolent energy, as if the very presence of your worst nightmare is suffocating you. Shadows seem to writhe and twist across the walls, like dark tentacles grasping for you. Every creak and groan of the old wooden floorboards or the rusty hinges on the door seems like a deliberate attempt to torment you.  **The Nightmare Itself:** Your worst nightmare has taken the form of a towering, amorphous figure that looms over you, its features blurring together in a maddening jumble. Eyes - if you can even call them that - glow with an otherworldly light, like embers from the very depths of hell. Tentacles made of writhing darkness grasp for you, their tips sharp as knives. The air is heavy with the stench of decay and corruption.  **The Setting:** You find yourself trapped in a dimly lit, decrepit church - a place where hope goes to die. Cobwebs hang like macabre decorations from the stained glass windows, casting eerie shadows on the walls. The pews are cracked and worn, as if they've been used for centuries of dark rituals. A cold, damp stone floor seems to suck the warmth out of your very bones.  **The Nightmare Self:** You're not alone in this forsaken place. Your own doppelganger stands before you, its eyes black holes that seem to swallow all light and sanity. Its skin is deathly pale, with veins like dark rivers pulsing beneath the surface. It's dressed in tattered, black robes that seem to billow in the faint breeze like a dark cloud.  **The Surroundings:** The air is thick with the stench of decay and rot. Flies buzz around your head, their buzzing growing louder and more menacing as they seem to conspire against you. The walls of the chapel are adorned with ancient, crumbling frescoes that depict scenes of horror and despair. The vaulted ceiling seems to press down upon you, making it hard to draw a full breath.  **The Focus:** In the center of this nightmarish scene, you find yourself standing in front of an old, rusty, and decrepit mirror. The glass is cracked and broken, reflecting back at you a distorted image of your own face - twisted into a grotesque parody of its former self. Your eyes are sunken, your skin is deathly pale, and your mouth is frozen in a scream of terror.  **The Atmosphere:** The light is dim and flickering, casting eerie shadows on the walls around you. The air is thick with an otherworldly fog that seems to seep into every pore, making it hard to shake the feeling that something malevolent is lurking just out of sight. The ground beneath your feet feels unstable, as if the very foundations of reality are crumbling.  **The Sounds:** In the distance, you can hear the faint whispers of forgotten terrors and half-remembered horrors. Closer at hand, the creaking of old wooden beams and the soft scraping of unseen entities against walls send shivers down your spine. The sound of distant screams and wails pierces the air, making it impossible to distinguish reality from nightmare.  **The Visuals:**  In the center of the image, a figure stands, its features twisted into a grotesque parody of humanity. Eyes bulge from sunken sockets, skin hangs in tattered shreds, and lips curl into a macabre grin. The air around it seems to distort and ripple, as if reality itself is warping to accommodate this abomination.  Behind the figure, a cityscape looms, its skyscrapers twisted into impossible shapes like melted wax. Windows stare like empty eyes, and streets seem to writhe and contort in agony. The sky above is a deep, foreboding crimson, and clouds boil with dark, churning energy.  In the foreground, a series of eerie, flickering lights cast an unsettling glow on the surrounding environment. These lights are suspended in mid-air, as if they're being manipulated by some unseen force. Each one seems to pulse and strobe in time with the figure's twisted movements, creating an unsettling sense of rhythm and harmony.  To add an extra layer of unease, imagine that every so often, a faint, mournful whispering can be heard on the wind, carried on the breeze like a chilling mantra. The words themselves are indistinguishable, but the tone is unmistakable - a low, rasping growl that seems
    Create an 8K UHD black and white etching inkpen drawing with an emphasis on using the blackest color to depict In the foreground, Sir John Tenniel's drawn version of the (Queen of Hearts as an old woman with a giant face compared to her body:1.6), (with blood stains on her face, threatening Alice:1.8). The Queen should be rendered with bold lines and shading, capturing the menacing and imposing nature of the character. Her oversized face should be depicted with exaggerated features, emphasizing her anger and aggression. She's screaming "Off with her head". The style should evoke the whimsy of Sir John Tenniel and the surreal nature of Lynd Ward, capturing the mysterious and otherworldly atmosphere of the fortress. (The scene takes place in the inner courtyard on a crocket field. The view is large. :1.5)
The scene takes place on a crocket field. There are some pink flamingos in the background. The structures should be meticulously detailed, seamlessly blending modern technology with ancient stonework. The countless doors lining the labyrinthine corridors should be rendered with intricate lines and bold cross-hatching, creating a sense of depth and mystery.
(Pay careful attention to the use of the blackest ink to create depth and contrast, enhancing the enigmatic nature of the liminal space. The overall composition of the image should be balanced and harmonious, with Alice positioned in the center of the scene, surrounded by the intricate details of the fortress and the menacing presence of the Queen of Hearts.:1.8)
Maintain the same artistic technique, creating a visually captivating and dreamlike narrative. The combination of modern and medieval elements should add to the sense of wonder and intrigue as Alice explores the endless possibilities within the Fortress of Doors, while the inclusion of the oversized and menacing Queen of Hearts adds a sense of danger and excitement to the scene. The image should evoke a sense of timelessness and nostalgia, transporting the viewer to another era and capturing the essence of an old engraving while also showcasing the unique and imaginative subject matter.
<lora:SDXL_Kr355e_v1:0.3> Inkdrawing,<lora:add-detail-xl:1>, <lora:itoStyleLycoris:0.4>, <lora:Gustave Dore Style:0.8> Gustave Doré Style page

      RealVisXL V5.0

    • V5.0 Lightning (BakedVAE) - realvisxlV50_v50LightningBakedvae.safetensors
    • V5.0 (BakedVAE) - realvisxlV50_v50Bakedvae.safetensors
    • V4.0 Lightning (BakedVAE) - realvisxlV50_v40LightningBakedvae.safetensors
    • V4.0 (BakedVAE) - realvisxlV50_v40Bakedvae.safetensors
    • V3.0 Turbo (BakedVAE) - realvisxlV50_v30TurboBakedvae.safetensors
    • V3.0 (BakedVAE) - realvisxlV50_v30Bakedvae.safetensors
    • V3.0-inpaint (BakedVAE) - realvisxlV50_v30InpaintBakedvae.safetensors
    • V2.02 Turbo (BakedVAE) - realvisxlV50_v202TurboBakedvae.safetensors
    • V2.0 (BakedVAE) - realvisxlV50_v20Bakedvae.safetensors
    • V1.02 Turbo (BakedVAE) - realvisxlV50_v102TurboBakedvae.safetensors
    • V1.0 (BakedVAE) - realvisxlV50_v10Bakedvae.safetensors

      Realistic Vision V6.0 B1

    • V5.1 Hyper (VAE) - realisticVisionV60B1_v51HyperVAE.safetensors
    • V5.1 Hyper-Inpaint (VAE) - realisticVisionV60B1_v51HyperInpaintVAE.safetensors
    • V5.1 (VAE) - realisticVisionV60B1_v51VAE.ckpt
    • V5.1-inpainting (VAE) - realisticVisionV60B1_v51VAE-inpainting.safetensors
    • V6.0 B1 (VAE) - realisticVisionV60B1_v60B1VAE.safetensors
    • V6.0 B1 inpainting (VAE) - realisticVisionV60B1_v60B1InpaintingVAE.safetensors
    • V5.0 (VAE) - realisticVisionV60B1_v50VAE.ckpt
    • V5.0-inpainting (VAE) - realisticVisionV60B1_v50VAE-inpainting.ckpt
    • V4.0 (VAE) - realisticVisionV60B1_v40VAE.safetensors
    • V4.0-inpainting (VAE) - realisticVisionV60B1_v40VAE-inpainting.safetensors
    • V3.0 (VAE) - realisticVisionV60B1_v30VAE.safetensors
    • V3.0-inpainting (VAE) - realisticVisionV60B1_v30VAE-inpainting.ckpt
    • V3.0 (noVAE) - realisticVisionV60B1_v30Novae.safetensors
    • V3.0-inpainting (noVAE) - realisticVisionV60B1_v30Novae-inpainting.ckpt
    • V2.0 (noVAE) - realisticVisionV60B1_v20Novae.ckpt
    • V2.0-inpainting (noVAE) - realisticVisionV60B1_v20Novae-inpainting.ckpt
    • V1.3 - realisticVisionV60B1_v13.safetensors
    • V1.3-inpainting - realisticVisionV60B1_v13-inpainting.ckpt
    • V1.2 - realisticVisionV60B1_v12.ckpt