null is ready for attack

    In the shadowed depths of the Underdark's wane,
A brave band of heroes their courage did maintain.
Ignes the bard with her voice like a bell,
Thidrek the wizard whose spells none could quell.
Lavine the rogue, as swift as the night,
And Fredo the fighter, a fierce halfling knight.
They ventured through caverns where fungi did creep,
In a Myconid colony where shadows do seep.
On a mound of the fallen, both eerie and grim,
Stood Yestabrod, ruler of spores and of sin.
With a roar, the foul beast called the darkness to rise,
But our heroes were ready, fierce fire in their eyes.
Ignes the bard struck a chord with great might,
Casting Shatter thrice, shaking all in her sight.
The air cracked and rumbled, the sound waves did sear,
As Yestabrod stumbled, its form filled with fear.
Thidrek the wizard, with a flame in his hand,
Unleashed a Fireball, scorching the land.
The fire engulfed Yestabrod, lighting the gloom,
Turning darkness to daylight, dispelling the doom.
Lavine the rogue, with daggers so keen,
Struck from the shadows, unseen and serene.
A Sneak Attack landed, precise in its blow,
Yestabrod staggered, reeling from the foe.
Fredo the fighter, with Downbringer and blade,
Charged forth with valor, his courage displayed.
With scimitar flashing and Downbringer's might,
He cleaved through the horror, ending the fight.intense fisheye-view photograph, realisticvision-negative-embedding, epiCRealism
    "Create an intense confrontation between a fierce [bhediya] (werewolf) and a powerful [owl], 
both in an aggressive, 
angry stance, 
facing each other. The bhediya should be depicted as a hulking, 
muscular creature with glowing eyes, 
sharp claws, 
and fur bristling with rage. The owl should be massive and menacing, 
with its feathers ruffled, 
talons extended, 
and glowing eyes filled with fury. Both creatures should exude tension and readiness to attack. The background should match their fierce expressions, 
with a full moon casting a ghostly light over a dark, 
misty forest, 
where shadows and eerie winds heighten the ominous atmosphere of their confrontation."
    "Create an intense confrontation between a fierce [bhediya] (werewolf) and a powerful [owl], 
both in an aggressive, 
angry stance, 
facing each other. The bhediya should be depicted as a hulking, 
muscular creature with glowing eyes, 
sharp claws, 
and fur bristling with rage. The owl should be massive and menacing, 
with its feathers ruffled, 
talons extended, 
and glowing eyes filled with fury. Both creatures should exude tension and readiness to attack. The background should match their fierce expressions, 
with a full moon casting a ghostly light over a dark, 
misty forest, 
where shadows and eerie winds heighten the ominous atmosphere of their confrontation."
    "Create an intense confrontation between a fierce [bhediya] (werewolf) and a powerful [owl], 
both in an aggressive, 
angry stance, 
facing each other. The bhediya should be depicted as a hulking, 
muscular creature with glowing eyes, 
sharp claws, 
and fur bristling with rage. The owl should be massive and menacing, 
with its feathers ruffled, 
talons extended, 
and glowing eyes filled with fury. Both creatures should exude tension and readiness to attack. The background should match their fierce expressions, 
with a full moon casting a ghostly light over a dark, 
misty forest, 
where shadows and eerie winds heighten the ominous atmosphere of their confrontation."
    best_quality, masterpiece, highres, 
a medieval knight standing, clutching his sword in attack readiness shining Armour with intricate gold inlay mask down black rock black atmospheric, morbid, full body,
    "Create an intense confrontation between a fierce [bhediya] (werewolf) and a powerful [owl], 
both in an aggressive, 
angry stance, 
facing each other. The bhediya should be depicted as a hulking, 
muscular creature with glowing eyes, 
sharp claws, 
and fur bristling with rage. The owl should be massive and menacing, 
with its feathers ruffled, 
talons extended, 
and glowing eyes filled with fury. Both creatures should exude tension and readiness to attack. The background should match their fierce expressions, 
with a full moon casting a ghostly light over a dark, 
misty forest, 
where shadows and eerie winds heighten the ominous atmosphere of their confrontation."
    Cyberspace, glowing magical energy in cyberspace, score_9, score_8_up, score_8, an intense, action-packed scene featuring a cyber warrior navigating through a labyrinthine cyberspace realm. The warrior is clad in sleek, futuristic armor with glowing circuits and neon accents, wielding a high-tech energy weapon that emits a pulsating light. Their helmet has a transparent visor displaying a heads-up display (HUD) with various data and targeting information.
The environment around the warrior is a vast, ever-changing digital landscape with pathways made of luminous data streams. Gigantic servers and towering data towers rise from the ground, their surfaces covered in intricate, glowing patterns. The air is filled with floating holographic interfaces, constantly updating with streams of information.
In the background, menacing cyber creatures made of glitching code and digital debris lurk, ready to attack. Some creatures resemble giant mechanical spiders, while others are serpentine with shimmering scales of binary code. The warrior is in the midst of an epic battle, with energy blasts and digital shrapnel flying through the air. The overall tone is one of intensity and bravery, highlighting the cyber warrior's relentless pursuit to protect the digital realm.

      RealVisXL V5.0

    • V5.0 Lightning (BakedVAE) - realvisxlV50_v50LightningBakedvae.safetensors
    • V5.0 (BakedVAE) - realvisxlV50_v50Bakedvae.safetensors
    • V4.0 Lightning (BakedVAE) - realvisxlV50_v40LightningBakedvae.safetensors
    • V4.0 (BakedVAE) - realvisxlV50_v40Bakedvae.safetensors
    • V3.0 Turbo (BakedVAE) - realvisxlV50_v30TurboBakedvae.safetensors
    • V3.0 (BakedVAE) - realvisxlV50_v30Bakedvae.safetensors
    • V3.0-inpaint (BakedVAE) - realvisxlV50_v30InpaintBakedvae.safetensors
    • V2.02 Turbo (BakedVAE) - realvisxlV50_v202TurboBakedvae.safetensors
    • V2.0 (BakedVAE) - realvisxlV50_v20Bakedvae.safetensors
    • V1.02 Turbo (BakedVAE) - realvisxlV50_v102TurboBakedvae.safetensors
    • V1.0 (BakedVAE) - realvisxlV50_v10Bakedvae.safetensors

      Realistic Vision V6.0 B1

    • V5.1 Hyper (VAE) - realisticVisionV60B1_v51HyperVAE.safetensors
    • V5.1 Hyper-Inpaint (VAE) - realisticVisionV60B1_v51HyperInpaintVAE.safetensors
    • V5.1 (VAE) - realisticVisionV60B1_v51VAE.ckpt
    • V5.1-inpainting (VAE) - realisticVisionV60B1_v51VAE-inpainting.safetensors
    • V6.0 B1 (VAE) - realisticVisionV60B1_v60B1VAE.safetensors
    • V6.0 B1 inpainting (VAE) - realisticVisionV60B1_v60B1InpaintingVAE.safetensors
    • V5.0 (VAE) - realisticVisionV60B1_v50VAE.ckpt
    • V5.0-inpainting (VAE) - realisticVisionV60B1_v50VAE-inpainting.ckpt
    • V4.0 (VAE) - realisticVisionV60B1_v40VAE.safetensors
    • V4.0-inpainting (VAE) - realisticVisionV60B1_v40VAE-inpainting.safetensors
    • V3.0 (VAE) - realisticVisionV60B1_v30VAE.safetensors
    • V3.0-inpainting (VAE) - realisticVisionV60B1_v30VAE-inpainting.ckpt
    • V3.0 (noVAE) - realisticVisionV60B1_v30Novae.safetensors
    • V3.0-inpainting (noVAE) - realisticVisionV60B1_v30Novae-inpainting.ckpt
    • V2.0 (noVAE) - realisticVisionV60B1_v20Novae.ckpt
    • V2.0-inpainting (noVAE) - realisticVisionV60B1_v20Novae-inpainting.ckpt
    • V1.3 - realisticVisionV60B1_v13.safetensors
    • V1.3-inpainting - realisticVisionV60B1_v13-inpainting.ckpt
    • V1.2 - realisticVisionV60B1_v12.ckpt