null sentient

    A 1928 Seascape photo of Boyish body Strawberry blonde hair A Mystic botanist speaking to sentient plants, wearing Denim Wide-leg pants and Indigo Blazer, Post-apocalyptic carnival, nature retaking, ghostly rides
    Futuristic Android Companion
Synthetic skin, empathetic eyes, neural network, human-like gestures, robotic companion, artificial emotions, companion AI, loyal guardian, cybernetic enhancements, futuristic society, advanced algorithms, sentient consciousness, emotional intelligence, personalized programming, android autonomy, robotic empathy.
    Cybernetic implants interfacing with neural pathways, augmented reflexes in zero-gravity combat, plasma-infused weaponry sparking with ionized energy, exoskeleton armor integrating with bio-enhancements, tactical visor scanning enemy movements, holographic projections mapping battlefield terrain, quantum shields pulsating with energy, war-torn galaxies scarred by cosmic conflicts, alien adversaries wielding bio-organic weapons, starships locked in orbital dogfights, celestial bodies aligning in cosmic alignments, interstellar mercenaries navigating wormhole anomalies, sentient AI companions processing battlefield strategies, neural implants enhancing telepathic communication, cybernetic enhancements forging warriors of steel and flesh, nano-forges crafting weapons from stardust, genetic enhancements unlocking dormant abilities, antimatter grenades rupturing spacetime, warp drives breaching interstellar barriers, plasma blades slicing through quantum entanglements, solar flares igniting plasma storms, gravitational anomalies distorting spacetime fabric
    A sentient robot, a solitary figure, stands amidst the desolate landscape of a postapocalyptic world. The robots metallic body gleams under the harsh sunlight, its red eyes glowing with an inner light. The world around it is barren and desolate, with crumbling ruins and twisted metal scattered across the landscape. The robots body is adorned with intricate details and glowing blue highlights, giving it an air of mystery and intrigue. The scene is set against a backdrop of a fiery sunset, casting long shadows and adding a sense of depth and dimension to the image. The robots solitary figure stands out against the desolate landscape, creating a powerful and evocative image.
    (Soft Lighting Photography by Mimoza Veliu and Mario Giacomelli:1.2), (masterpiece:1.2), (A female sentient cloud with a constantly shifting form, adorned in a swirling ensemble of vapor and lightning, a composition inspired by atmospheric phenomena and meteorological patterns, wearing unique Avant-garde masterpiece attire and headdress:1.1), (illuminated by the ethereal glow of the moon and stars, set against the backdrop of a vast open sky filled with swirling clouds and distant thunderstorms:1.1), (hyperdetailed:1.1), (intricate details:1.0), (Refined details:1.1), (best quality:1.1), (very stylish detailed modern haircut, mesmerizing detailed radiant face, mesmerizing detailed beautiful eyes:1.2)
    Create a whimsical illustration of a group of sentient monsters called GoofBalls, each with their own unique and playful personality. They should be depicted in vibrant and eye - catching colors with a high level of detail, bringing each character to life. The surrounding environment should be dreamlike and imaginative, featuring unusual landscapes and fantastical flora and fauna. The style should be cartoonish, yet intricate and layered with depth, drawing inspiration from the works of Bill Watterson and Jim Henson. <lora:COOLKIDS_MERGE_V2.5:0.8>
    Surrealist art breathtaking cinematic film still single sleek spacecraft drifting in silent void, surrounded by scattered stars and cosmic dust, spotlight from distant star casting radiant blue glow, ship silhouette with glowing thrusters and sensor dish, theme of cosmic isolation and sentient wanderers, minimalist negative space composition, shot on Ilford Delta 3200, RED Komodo with 24mm lens, ethereal and existential sci-fi ambiance,<lora:add-detail-xl:1>,OverallDetailXL,ArsMovieStill,<lora:MJ52_v2.0:0.7>,<lora:EldritchCandids1.1.2:0.75>,<lora:EpicF4nta5yXL:0.4> . shallow depth of field, vignette, highly detailed, high budget, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy . award-winning, professional, highly detailed . Dreamlike, mysterious, provocative, symbolic, intricate, detailed
    sentient planet
    cinematic still Earth Type Elemental Example, Sentients Particles, create psychoactive sesquiterpene, and fulfill the final weight decay . emotional, harmonious, vignette, 4k epic detailed, shot on kodak, 35mm photo, sharp focus, high budget, cinemascope, moody, epic, gorgeous, film grain, grainy
    <lora:11VisualArt_Hap_XL:3.5>,Sandra Chevrier style,collage,torn paper effect ,pop art, comic book,batman, Robin, superhero, (in Don Bluth style:1.4), (masterpiece:1.2), (female sentient cloud being, wispy form composed of swirling stardust and nebula gas, attire a symphony of celestial bodies galaxies draped like scarves, comets as sashes, rendered in a cosmic abstract style with swirling brushstrokes, wearing unique Avant-garde masterpiece attire and headdress:1.1), (bathed in the diffused glow of a neutron star, set against the backdrop of colliding galaxies, fiery tendrils of energy weaving between them, Background is a Deep space, a churning vortex of color and light:1.1), (hyperdetailed:1.1), (intricate details:1.0), (Refined details:1.1), (best quality:1.1), highly detailed textures, (very stylish detailed modern haircut, mesmerizing detailed radiant face, mesmerizing detailed beautiful eyes:1.2)
    Surrealist art breathtaking cinematic film still single sleek spacecraft drifting in silent void, surrounded by scattered stars and cosmic dust, spotlight from distant star casting radiant blue glow, ship silhouette with glowing thrusters and sensor dish, theme of cosmic isolation and sentient wanderers, minimalist negative space composition, shot on Ilford Delta 3200, RED Komodo with 24mm lens, ethereal and existential sci-fi ambiance,<lora:add-detail-xl:1>,OverallDetailXL,ArsMovieStill,<lora:MJ52_v2.0:0.7>,<lora:EldritchCandids1.1.2:0.75>,<lora:EpicF4nta5yXL:0.4> . shallow depth of field, vignette, highly detailed, high budget, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy . award-winning, professional, highly detailed . Dreamlike, mysterious, provocative, symbolic, intricate, detailed
    (Soft Lighting Photography by Mimoza Veliu and Mario Giacomelli:1.2), (masterpiece:1.2), (A female sentient cloud with a constantly shifting form, adorned in a swirling ensemble of vapor and lightning, a composition inspired by atmospheric phenomena and meteorological patterns, wearing unique Avant-garde masterpiece attire and headdress:1.1), (illuminated by the ethereal glow of the moon and stars, set against the backdrop of a vast open sky filled with swirling clouds and distant thunderstorms:1.1), (hyperdetailed:1.1), (intricate details:1.0), (Refined details:1.1), (best quality:1.1), (very stylish detailed modern haircut, mesmerizing detailed radiant face, mesmerizing detailed beautiful eyes:1.2)
    In the depths of the universe, amidst the shimmering lights of countless stars, resides a being of unparalleled quality and intricate details. Known as the Demon Laplasa, This sentient being is both wise and sad, its intelligence is forged from the vast knowledge of the cosmos. Its essence, created from the very constellations and galaxy nebulae that dot the celestial canvas, holds within it the power of galaxies, black holes, and quasars. With endless power coursing through it, the being appears as a sentient cosmic octopus, human morph alien with light eyes that glowneon blue with the brilliance of neon lights, its entire body radiating sparks and lightning, a manifestation of cosmic energy incarnate.
    Create a whimsical illustration of a group of sentient monsters called GoofBalls, each with their own unique and playful personality. They should be depicted in vibrant and eye - catching colors with a high level of detail, bringing each character to life. The surrounding environment should be dreamlike and imaginative, featuring unusual landscapes and fantastical flora and fauna. The style should be cartoonish, yet intricate and layered with depth, drawing inspiration from the works of Bill Watterson and Jim Henson. <lora:COOLKIDS_MERGE_V2.5:0.8>
    Create a whimsical illustration of a group of sentient monsters called GoofBalls, each with their own unique and playful personality. They should be depicted in vibrant and eye - catching colors with a high level of detail, bringing each character to life. The surrounding environment should be dreamlike and imaginative, featuring unusual landscapes and fantastical flora and fauna. The style should be cartoonish, yet intricate and layered with depth, drawing inspiration from the works of Bill Watterson and Jim Henson. <lora:COOLKIDS_MERGE_V2.5:0.8>
    Here's a detailed image prompt for "A Nightmare About Being Trapped":  **Title:** "Caged In"  **Scene:** A dark, eerie forest at night. The trees are twisted and gnarled, with thick vines and thorny branches that seem to reach out like skeletal fingers.  **Protagonist:** A young adult (18-25 years old), dressed in casual clothing (e.g., jeans, t-shirt, sneakers). They're standing in the center of a clearing, surrounded by the forest's darkness. Their face is contorted with fear and panic.  **The Trap:** The protagonist is trapped in a massive, ancient tree stump that has been transformed into a giant cage. The bars are thick, rusty iron, and they seem to be made from the very trees themselves. The cage is covered in vines and moss, making it almost invisible at first glance.  **Nightmarish Elements:**  1. **Spiders:** Thousands of tiny, glowing spiders (bioluminescent) are crawling all over the tree stump, their eyes fixed on the protagonist with an unblinking stare. 2. **Thorns:** The cage is covered in thick, barbed thorns that seem to be reaching out to grab the protagonist's skin. They're a deep, blood-like red color and appear to be pulsing with a malevolent energy. 3. **Shadows:** Dark, twisted shadows writhe across the ground, as if the very forest itself is alive and trying to consume the protagonist. 4. **The Prison:** The tree stump has become a prison cell, with thick, gnarled bars that seem to be slowly closing in on the protagonist like a vise. The walls are cracked and crumbling, as if they're being eaten away by some unseen force. 5. **The Protagonist's Desperation:** The protagonist is shown trapped within the cage, their face contorted with fear and desperation as they try to escape from the crushing nightmare.  Image Prompt:  Imagine a dark, eerie forest at night, with tall trees looming above like skeletal fingers. In the center of this foreboding landscape stands an ancient tree stump, its bark twisted and gnarled like the roots of some malevolent force. The stump has become a prison cell, with thick bars that seem to be slowly closing in on our protagonist.  The protagonist, a figure shrouded in shadows, is trapped within the cage. Their face contorted with fear and desperation, their eyes wide with terror as they realize they're stuck, unable to escape the crushing nightmare. The air around them is thick with mist, like the breath of some ancient beast that's watching from the darkness.  In the foreground, the ground is overgrown with thorny vines and dead leaves, like a grave yard for forgotten dreams. In the distance, the trees seem to be closing in, their branches reaching out like grasping fingers, as if trying to snatch our protagonist back into the nightmare.  The sky above is a deep, foreboding crimson, like the glow of embers from a dying fire. The moon, if it exists at all, is hidden behind a veil of dark clouds, leaving only an eerie, flickering light to cast long shadows across the ground.  In the center of the image, our protagonist stands frozen in terror, their face contorted into a mask of despair as they gaze out at the oppressive landscape. Their arms are raised above their head, as if trying to reach for something just out of grasp, while their legs are splayed wide, as if rooted to the spot.  The ground beneath them is dry, cracked earth, like the surface of a long-abandoned well. The air around them seems to vibrate with an otherworldly energy, as if the very fabric of reality is distorted and warped by the nightmare's dark power.  In the background, twisted, gnarled trees loom like skeletal fingers, their branches grasping for the trapped individual like bony claws. The sky above is a sickly shade of yellow-green, with clouds that seem to writhe and twist like living serpents. Lightning cracks across the sky, casting an eerie glow over the entire scene.  In the foreground, the ground seems to be pulling inward, as if it's trying to suck the trapped individual down into some dark, abyssal void. The air is thick with a noxious, choking fog that makes it hard to breathe, and the sound of distant screams and wails echoes through the mist like a chorus of tormented souls.  The trapped individual is shown in mid-desperation, their arms flailing wildly as they try to escape the crushing weight of the collapsing ground. Their face contorts in a mixture of fear, panic, and despair as they realize that there's no way out - they're trapped forever in this waking nightmare.  In the background, twisted, gnarled trees loom like skeletal fingers, their branches grasping for victims to ensnare them in a never-ending cycle of terror. The sky above is a sickly shade of green, with clouds that appear to be made of writhing, pulsing tendrils that seem to writhe and twist like living serpents.  In the foreground, the ground itself appears to be shifting and buckling underfoot, like a living thing trying to crush the protagonist. The air is thick with an otherworldly fog that obscures all sense of direction or escape, making it impossible for the dreamer to find their way out of this waking horror.  Additional details:  * The nightmare takes place in a desolate, post-apocalyptic landscape where crumbling buildings and twisted metal scraps dot the horizon like skeletal remains. * The protagonist finds themselves trapped in a labyrinthine maze of twisted steel beams and shattered concrete, with no visible exits or escape routes. * As they struggle to free themselves, the walls begin to close in on them, the cold darkness pressing down like an invisible force. * Flickering fluorescent lights cast eerie shadows on the walls, making it seem as though the nightmare itself is watching their every move. * Every attempt to find a way out only leads to more confusion and disorientation - corridors loop back on themselves, doors lead to dead ends, and stairwells seem to vanish into thin air. * The atmosphere is heavy with the stench of decay and neglect, as if the very fabric of reality has begun to unravel. * In the distance, a faint glow hints at some unknown source of light - but it's always just out of reach.  Image Prompt:  Imagine yourself trapped in a never-ending labyrinth of dark corridors, crumbling walls, and twisted stairwells. The air is thick with the stench of decay and neglect, as if the very fabric of reality has begun to unravel.  You're surrounded by flickering fluorescent lights that cast eerie shadows on the walls, making it seem like the walls themselves are twisting and writhing in agony. Every step you take leads only to more twists and turns, with no escape in sight.  In the distance, a faint glow hints at some unknown source of light - but it's always just out of reach. You can almost taste the sweet promise of freedom, only to have it snatched away as you're forced to turn back into the darkness.  As you stumble through the maze, the walls begin to close in around you like a vise. The air grows thick with an oppressive heaviness, making every breath feel like a struggle. Shadows writhe across the ground like living things, taunting you with their elusiveness.  In this hellish labyrinth, every door you open leads only to more doors, each one slamming shut behind you like the sound of a trap snapping shut. The farther you go, the more lost you become in a sea of identical corridors and dead-end alleys.  Your own reflections stare back at you from the darkness, their eyes glowing with an otherworldly light that seems to pulse in sync with your racing heartbeat. Every step you take feels like a desperate bid for freedom, only to be met with another dead end or a door that refuses to budge.  The walls seem to press in on you, their cold, damp stone exuding a malevolent energy that seeps into your very bones. You can't shake the feeling that you're being slowly squeezed to death, trapped in this endless labyrinth of shadows and terrors.  In the distance, you see flashes of darkness coalescing into grotesque forms: grasping hands, snapping jaws, and unblinking eyes. The air is heavy with the stench of rot and decay, and every breath you take feels like a desperate attempt to fill your lungs with something other than the stench of your own despair.  As you twist and turn through the darkness, the walls seem to shift and writhe around you, like some malevolent entity trying to confine you. You can't shake the feeling that you're being herded towards some terrible fate, like a rat in a maze, with no escape from the abyss of terror that awaits.  The image should evoke a sense of claustrophobic dread, as if you're trapped in a never-ending nightmare from which there's no awakening. The darkness itself seems to have taken on a life of its own, twisting and contorting around you like some living, sentient thing.  Some possible visual elements to include:  * A narrow, winding corridor or tunnel that stretches out before you, with no visible exit * Walls made of dark, damp stone or rusty metal bars that seem to close in on you as you move forward * Flickering torches or distant lights that cast eerie shadows and make the darkness seem even more oppressive * A sense of perpetual motion, as if you're trapped in a never-ending cycle of walking, running, or crawling through the dark passage * A feeling of claustrophobia or ent

      RealVisXL V5.0

    • V5.0 Lightning (BakedVAE) - realvisxlV50_v50LightningBakedvae.safetensors
    • V5.0 (BakedVAE) - realvisxlV50_v50Bakedvae.safetensors
    • V4.0 Lightning (BakedVAE) - realvisxlV50_v40LightningBakedvae.safetensors
    • V4.0 (BakedVAE) - realvisxlV50_v40Bakedvae.safetensors
    • V3.0 Turbo (BakedVAE) - realvisxlV50_v30TurboBakedvae.safetensors
    • V3.0 (BakedVAE) - realvisxlV50_v30Bakedvae.safetensors
    • V3.0-inpaint (BakedVAE) - realvisxlV50_v30InpaintBakedvae.safetensors
    • V2.02 Turbo (BakedVAE) - realvisxlV50_v202TurboBakedvae.safetensors
    • V2.0 (BakedVAE) - realvisxlV50_v20Bakedvae.safetensors
    • V1.02 Turbo (BakedVAE) - realvisxlV50_v102TurboBakedvae.safetensors
    • V1.0 (BakedVAE) - realvisxlV50_v10Bakedvae.safetensors

      Realistic Vision V6.0 B1

    • V5.1 Hyper (VAE) - realisticVisionV60B1_v51HyperVAE.safetensors
    • V5.1 Hyper-Inpaint (VAE) - realisticVisionV60B1_v51HyperInpaintVAE.safetensors
    • V5.1 (VAE) - realisticVisionV60B1_v51VAE.ckpt
    • V5.1-inpainting (VAE) - realisticVisionV60B1_v51VAE-inpainting.safetensors
    • V6.0 B1 (VAE) - realisticVisionV60B1_v60B1VAE.safetensors
    • V6.0 B1 inpainting (VAE) - realisticVisionV60B1_v60B1InpaintingVAE.safetensors
    • V5.0 (VAE) - realisticVisionV60B1_v50VAE.ckpt
    • V5.0-inpainting (VAE) - realisticVisionV60B1_v50VAE-inpainting.ckpt
    • V4.0 (VAE) - realisticVisionV60B1_v40VAE.safetensors
    • V4.0-inpainting (VAE) - realisticVisionV60B1_v40VAE-inpainting.safetensors
    • V3.0 (VAE) - realisticVisionV60B1_v30VAE.safetensors
    • V3.0-inpainting (VAE) - realisticVisionV60B1_v30VAE-inpainting.ckpt
    • V3.0 (noVAE) - realisticVisionV60B1_v30Novae.safetensors
    • V3.0-inpainting (noVAE) - realisticVisionV60B1_v30Novae-inpainting.ckpt
    • V2.0 (noVAE) - realisticVisionV60B1_v20Novae.ckpt
    • V2.0-inpainting (noVAE) - realisticVisionV60B1_v20Novae-inpainting.ckpt
    • V1.3 - realisticVisionV60B1_v13.safetensors
    • V1.3-inpainting - realisticVisionV60B1_v13-inpainting.ckpt
    • V1.2 - realisticVisionV60B1_v12.ckpt