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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    Create a highly detailed, 8k resolution digital painting of a full-body mecha suit in a battle scene, set against an Illusion Gate backdrop featuring a crab and gibli. The mecha should be depicted in a dynamic pose, with bullet shells flying through the air and a sense of intense action. The style should be reminiscent of pokemon, with a focus on bold lines, vibrant colors, and intricate details. The overall aesthetic should be ultra-realistic, with a focus on lifelike textures and subtle lighting effects. Incorporate a halberd and yoshiku elements into the design. The composition should include a clear view of the mecha's head, with a focus on sharp, defined features. The final image should be suitable for display on a store website, with a fine level of detail and crisp, high-quality visuals. Inspirations from artgerm, eiichiro oda, and koyoharu gotouge are welcome.
    Create a highly detailed, lifelike image of a robot inspired by the Black Luster Soldier - Envoy of the Beginning, incorporating elements from Ainz Ooal Gown, Gundam (with a windmill-shaped design), and Huang Guangjian's art style. The robot should have a skull-like appearance, a white and red color scheme, and feature an anti-G flight suit with visible shoulders. The image should be rendered in high definition (8K), with a cinematic key art style and soft lighting. Draw inspiration from Studio Ghibli, Jiang Sword and Sorcery, and industrialist aesthetics. The armor should have a Gothic and Rococo design, with a bismuth-nid appearance. Use ZBrush and Unreal Engine to generate the image.
    Create a hyper-realistic, 8k resolution artwork of an evil Imperial Agent from the Star Wars universe, set against the backdrop of Ancient Gear Castle, with a unique blend of 80s color schemes and industrial elements. The character should have a distinctive appearance, inspired by the works of Otto Placht, Lord Loss, and Jin-Roh, with a bald head, collar around the neck, and visible organs. The agent should be standing in a powerful pose, with a reactor and MOTU elements incorporated into the design. The artwork should be influenced by the styles of Alphonse Mucha, Matt Groening, Greg Rutkowski, Trevor Henderson, and Rossed Taws, with a focus on maximalism, golden ratio, and micro-details. The final piece should have a cinematic, epic grimdark vibe, with color grading and octane rendering that brings the scene to life.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Create a highly detailed, lifelike image of a robot inspired by the Black Luster Soldier - Envoy of the Beginning, incorporating elements from Ainz Ooal Gown, Gundam (with a windmill-shaped design), and Huang Guangjian's art style. The robot should have a skull-like appearance, a white and red color scheme, and feature an anti-G flight suit with visible shoulders. The image should be rendered in high definition (8K), with a cinematic key art style and soft lighting. Draw inspiration from Studio Ghibli, Jiang Sword and Sorcery, and industrialist aesthetics. The armor should have a Gothic and Rococo design, with a bismuth-nid appearance. Use ZBrush and Unreal Engine to generate the image.
    Create a highly detailed, 8K resolution, 3D model of a female cyborg character wearing a green and black suit, inspired by Hyperlight Drifter, Final Fantasy XIII, and Doom. The character should have ideal proportions, with a mix of X-Men's Storm and a female thief's features. Incorporate elements of high-end fashion, apothecary, and hazmat designs. The scene should have a dark, cyberpunk atmosphere with neon accents and soft lighting, reminiscent of a post-apocalyptic world. Include body modification, cable wires, and armor details, adhering to the golden ratio. The style should be inspired by Artgerm and Ilya Kuvshinov, with a mix of realistic and stylized elements. The output should be a detailed painting or 3D render, suitable for Artstation or Deviantart.
    Create a highly detailed, lifelike digital painting of a dinosaur with blue translucent skin in a Machine Conversion Factory setting, incorporating elements of horror, science fiction, and fantasy. The image should be a close-up, 3/4 side view, with a focus on micro details and a golden ratio composition. The style should be reminiscent of Yoshikazu Yasuhiko, Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of biomechanical and industrial elements. The image should also feature glass labware, a coilgun, and other machinery.
    Create a highly detailed, 8K digital painting of a vase containing a Japanese demon flower inspired by Doom Eternal and Evil Smile Company. The flower should be surrounded by black vines growing out of a giant rose, with a Shoggoth and Lolth in the full-body style of Banpresto. Incorporate dramatic red scary lighting and lifelike details, adhering to the golden ratio and micro details. The artwork should be in the style of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on smooth, sharp focus and hyper-realistic details. Inspired by the works of Jerry Eisenberg and Loish, with a Native American flair and cinematic feel. Aim for a seductive and cool lighting effect, with post-processing and Octane render.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    Create a hyper-realistic, 8k resolution artwork of an evil Imperial Agent from the Star Wars universe, set against the backdrop of Ancient Gear Castle, with a unique blend of 80s color schemes and industrial elements. The character should have a distinctive appearance, inspired by the works of Otto Placht, Lord Loss, and Jin-Roh, with a bald head, collar around the neck, and visible organs. The agent should be standing in a powerful pose, with a reactor and MOTU elements incorporated into the design. The artwork should be influenced by the styles of Alphonse Mucha, Matt Groening, Greg Rutkowski, Trevor Henderson, and Rossed Taws, with a focus on maximalism, golden ratio, and micro-details. The final piece should have a cinematic, epic grimdark vibe, with color grading and octane rendering that brings the scene to life.
    Create a highly detailed, realistic illustration of a red mecha standing on a fantastical planet with a Black Illusion Ritual-inspired background. The mecha should be in a 3/4 profile view, with a focus on its intricate, electronic hardcore design. The image should be rendered in a style reminiscent of Miyazaki, with a blend of traditional and digital media textures. The level of detail should be ultra-high, with a focus on lifelike, micro details and a golden ratio composition. The image should be cinematic, with dramatic lighting and a sense of depth. The desired output should be in 8K resolution, with a high-quality, realistic aesthetic. Reference artists include Greg Rutkowski, Ilya Kuvshinov, and Artgerm.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create an image of a warrior on Chronomaly City Babylon in the style of Blade Runner 2099, combining elements of Dynasty Warrior and dark green color scheme. The warrior should have a very symmetrical body, full armor, no nose, gearwheels, and a helmet instead of a head. The image should be highly detailed, with micro details, lifelike details, and cinematic lighting. The output should be in 8K resolution, with a golden ratio, and an eerie, moody atmosphere. The style should be inspired by Alphonse Mucha, Frank Frazetta, Disney, Wlop, and Greg Rutkowski.
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
    Create a highly detailed, lifelike 3D model of a monster person in a space suit, inspired by the Bioshock series and the Burning Land from Magic the Gathering's Thopter. The model should have four limbs and exhibit civilized behavior. The focus should be on the head and torso, with a front view. Use a combination of realistic and dark artificial intelligence elements to create a unique and captivating image. The final render should be in 8K resolution, with ultra-sharp focus and cinematic lighting, reminiscent of the works of Beeple. The style should be similar to what is trending on ArtStation and DeviantArt.
    Create a highly detailed oil painting of a mecha on a Fiend's Sanctuary, inspired by the style of Gu An. The mecha should be in a dynamic pose, with a tall, epic presence. The background should feature a bright, uniform blue and white sky, with hints of red mist. The mecha should be holding an axe and have a wing attached, with a long white beard flowing in the wind. The artwork should be rendered in a realistic, high-fantasy style, with a focus on sharp focus and lifelike details. Specifically, include elements of one galaxy, a Roman numeral clock, and a sense of movement. The output should be a high-resolution digital painting, optimized for display on Artstation.
    Create a highly detailed, hyperrealistic digital illustration of a clockpunk Battleguard King in an Amazoness Arena, inspired by the styles of Mark Brooks, Artgerm, Beeple, and Yoshitaka Amano. The King should be half-man, half-machine, with a focus on dark blue metal and intricate, lifelike details. Incorporate a portrait of He-Man and connect the King to heart machines, utilizing a golden ratio composition. Render the scene in 8K with volumetric lighting, sunbeams, and particles, using Octane render and Daz Genesis Iray. Ensure the image is in a portrait orientation and includes micro details and textures. Use Tetsuo from Akira as a reference for the King's design.
    Create a highly detailed, lifelike 3D model of a monster person in a space suit, inspired by the Bioshock series and the Burning Land from Magic the Gathering's Thopter. The model should have four limbs and exhibit civilized behavior. The focus should be on the head and torso, with a front view. Use a combination of realistic and dark artificial intelligence elements to create a unique and captivating image. The final render should be in 8K resolution, with ultra-sharp focus and cinematic lighting, reminiscent of the works of Beeple. The style should be similar to what is trending on ArtStation and DeviantArt.
    Create a highly detailed, cinematic, and lifelike image of a Dragon Knight Draco-Equiste, inspired by the styles of Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish, with the following elements: standing in a pool of red juice, with red juice on its body, surrounded by snowing frozen ice, holding a red light saber, and incorporating elements of beings of light technology and kuntilanak. The image should be captured in the woods, with a dark atmosphere, and a smooth, sharp focus. Utilize Unreal Engine 5, Photorealism, 8k resolution, and cinema 4d to achieve a high-quality, professional digital painting. Ensure adherence to the golden ratio, micro details, and intricate details, with a clear color and clear parts. The final image should be trending on artstation, with a cinematic and beautiful outcome.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
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