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    centuries into the future, an imaginative fantastic scifi manufacturing facility for spacecrafts, a bright, cloudscape, clean lines, flat colors, implied height, whimsical,
    "We sailed through the fog for an incalculable amount of time, for day and night were practically indistinguishable. When visibility began to finally improve, we found that we had emerged into a fjord-like network of waterways, that flowed between the ruins of a once great civilization. The ruins were not so far decayed as to diminish the scale of their grandeur, entire cities with bas relief detailing, formed by tunneling into mountainsides of the fjords, showcasing advancements in masonry that we could barely fathom. Though seemingly deserted, the place gave off the eerie feeling that we were constantly being watched, and once or twice I swear I saw a flicker of movement in my peripheral vision, as we sailed past the recessed archways that marked the ruins’ many moss-covered entrances.\" a scene inspired by the ruins of ancient valyria from game of thrones, as well as the landscapes present in the film kong skull island. additionally inspired by the emerald dream dimension of the chaos god yogg saron.
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    centuries into the future, an imaginative fantastic scifi manufacturing facility for spacecrafts, a bright, cloudscape, clean lines, flat colors, implied height, 8k, poster art, minimalist, sleak, whimsical,
    a cabaret singer's smoky dressing room within a crystal cavern; the cavern wall is a granite blend of obsidian, quartz, and jade. (The room is illuminated by a pair frosted-jade or soapstone sconces, inset into the wall on either side of a vanity mirror). Several beautiful and varied ao dai dresses hang from a clothing rack next to an ornate armoire. the neo-noir ambience combines a sense of intrigue with opulence.
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    the subject in simulation has become aware of the conditions of their existence, panic in the control room suggests that the subject has gone off the grid, a ghost in the machine, a reality hacker
    ((extreme low angle shot)), ((looking through a crack in the floorboards of a wooden peasant's house)), japan, 1700s, fictional horror, a man wearing an Onryo mask stands in the doorway (backlit), as fires burn out of control out of view somewhere behind him, you are hiding in the cellar beneath the floorboards trying to hold your breath, hoping he doesn't inspect your house further,
    a cabaret singer's smoky dressing room within a crystal cavern; the cavern wall is a granite blend of obsidian, quartz, and jade. (The room is illuminated by a pair frosted-jade or soapstone sconces, inset into the wall on either side of a vanity mirror). Several beautiful and varied ao dai dresses hang from a clothing rack next to an ornate armoire. the neo-noir ambience combines a sense of intrigue with opulence.
    (ultra-detailed, scifi-fantasy, concept-art photoillustration). In the years before Rapture's citizens grew corrupted by madness, Bioshock's city at the bottom of the sea was a veritable utopia —a place unlike any other. Capture a wide-angle view, featuring a beautiful woman in a red dress, playing the piano for the lounge guests of Ratpure's Kashmir Restaurant. A Big Daddy mech ominously swims past the window in the background, foreshadowing the eventual fate of the city. cinematography inspired by select films such as "Inception", and "Underwater (2020)", and additionally by the "Bioshock" video game series. Cinematic Lighting
    score_9, score_8, score_7_up, (ultra-detailed, hyperrealistic, scifi, cinematic concept art,  high resolution), a central gathering area, inside, sovietpunk space settlement, impressive verticality, imagination-capturing details, hints of danger and mystery,
    resonance, dusk, dream, hiking through the carpathian mountains, as you crest a steep hill, you look to your left and see a small log cabin not even five paces from the trail, perhaps a place to stop to rest after a long journey, sitting on the front porch of the cabin, (there's a woman in her late twenties, pretty face, a smattering of freckles, curly brown hair, she gives you a warm welcome, and a wolfish smile that reveals her remarkably sharp incisors), a glimpse of her thigh through the slit in her homemade dress foreshadowing a sexual encounter later on in the evening, you are utterly entranced by this seemingly chance encounter, dvr-hgh-fnt, dark, chiaroscuro, low-key, 70s erotic horror, femme fatale, sexy
    inkpunk, disco elysium, from above, (isometric view:0.9), resident evil village, cyberpunk collab, hypothetical dlc concept artwork, by aleksander roskov, josean figueroa, robert valley, and using an interwoven composition to foreshadow the plot, inferred based off of the following dlc description; "return to elysium, where revaschol is plunged into chaos, as a growing number of vampires are terrorizing the populace. In the neighbourhood of martinaise, many of the businesses have shuttered their doors, while the whirling-In-rags has hired security contractors to avoid having to do the same. our protagonist is Andrea Lafontaine, a resourceful detective from the harbourfront precinct 57, on assignment in martinaise to investigate a rapidly increasing number of missing persons cases in connection with the vampire epidemic. Andrea has interviewed many of the locals to little success. some speculate that the first vampires came out of the pale, but nobody really knows for sure. if one thing is certain, it's that somebody had better do something soon, or there might not 𝘣𝘦 anyone left.",vibrant painting
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    ((extreme low angle shot)), ((looking through a crack in the floorboards of a wooden peasant's house)), japan, 1700s, fictional horror, a man wearing an Onryo mask stands in the doorway (backlit), as fires burn out of control out of view somewhere behind him, you are hiding in the cellar beneath the floorboards trying to hold your breath, hoping he doesn't inspect your house further,
    score_9, score_8, score_7_up, (ultra-detailed, hyperrealistic, scifi, cinematic concept art,  high resolution), a central gathering area, inside, sovietpunk space settlement, impressive verticality, imagination-capturing details, hints of danger and mystery,
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    inkpunk, disco elysium, from above, (isometric view:0.9), resident evil village, cyberpunk collab, hypothetical dlc concept artwork, by aleksander roskov, josean figueroa, robert valley, and using an interwoven composition to foreshadow the plot, inferred based off of the following dlc description; "return to elysium, where revaschol is plunged into chaos, as a growing number of vampires are terrorizing the populace. In the neighbourhood of martinaise, many of the businesses have shuttered their doors, while the whirling-In-rags has hired security contractors to avoid having to do the same. our protagonist is Andrea Lafontaine, a resourceful detective from the harbourfront precinct 57, on assignment in martinaise to investigate a rapidly increasing number of missing persons cases in connection with the vampire epidemic. Andrea has interviewed many of the locals to little success. some speculate that the first vampires came out of the pale, but nobody really knows for sure. if one thing is certain, it's that somebody had better do something soon, or there might not 𝘣𝘦 anyone left.",vibrant painting
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