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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    More prompts from Black_toy_dragon

    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a Blu-ray cover image for the USA market featuring a close-up of turtles on a Cascade Barrier. Include a menacing and evil scientist in a lab coat with a basil plant nearby. The image should have a golden ratio composition, with volumetric lighting and subsurface scattering. Incorporate micro and lifelike details, and ensure the style is reminiscent of Makoto Shinkai's work. The final image should be HD and HQ. For reference, consider the style of promo and concept images.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a high-definition image of a robot on a Black Luster Ritual, wearing heavy black obsidian armor inspired by Charles Fremont Conner. The robot holds a black sword and possesses cryokinesis. The image should be symmetrical, with micro details and lifelike features. The style should be reminiscent of IDW MTMTE TFWiki and Transparent Labs. The output should be a high-quality image suitable for an official details photo, similar to those found on ArtStation or eBay listing thumbnails.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, ultra-realistic image of a warhammer on a Gingerbread House background, inspired by the styles of Laurie Greasley, Katsuhiro Otomo, and Craig Mullins. The image should be 8k resolution, with vibrant colors and neon accents, and should incorporate mathematical and geometric elements. The warhammer should have 12 arms and be depicted in a dramatic, gritty pose, with a sense of movement and energy. The background should be a detailed, lifelike representation of a Gingerbread House, with intricate textures and patterns. The image should be rendered in Octane and should have a cinematic, high-end feel.
    Generate a high-definition, hyper-detailed 8K image of a demon-optimus sun character. The character should have two legs, two arms, and one head, with a heavily accentuated forehead and chin, and a remarkably small midriff. Incorporate micro details throughout, with a focus on symmetry and realism, but maintain a lifelike quality. The character should be posed in front of or interacting with a car in some way. Employ cinematic composition techniques to create a visually striking and engaging scene. The image should be heavily detailed, with an emphasis on realism, and should be compelling enough to be featured on platforms like ArtStation, Behance, or Pixiv.
    Create a highly detailed, matte painting-style concept art of a mud monster in the style of Batman comics, with a dark red, slimer-like face and skin. Incorporate the elegant, intricate aesthetic of Alphonse Mucha and the color scheme of Morandi, with a white and gold palette. Set the scene in a dimly lit, dark corridor basement, with sharp focus on the monster's face and skin. Use a bambino pen-inspired line art style and include micro details and shadows. Reference the Teen Titans and Kingpin characters, with a hint of a 'bumbler' persona. The output should be a high-quality, HD image with lifelike details.
    Create a high-fantasy, realistic, and beautiful detailed painting of a dinosaur with a unique design, inspired by Godzilla, using a green and blue palette. The artwork should be in 8K resolution, with a focus on realistic textures and details. The style should be reminiscent of high-fantasy and HDR art. Include detailed jewellery and accessories, and ensure the design is 'nightmare' stylish and unique. Please provide the final artwork in a format suitable for showcasing on Artstation or DeviantArt.
    Create a promotional image for a dystopian space-themed video game, featuring a close-up of a Desert punk-parasite on the hood of a spaceship, with a super soldier holding a shotgun in the foreground. The image should be in a photorealistic style, with an epic space background including clouds and stars. The perspective should be eye-level, with the spaceship window visible in the background. Incorporate a sense of danger and tension, with the parasite appearing venomous.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a highly detailed, lifelike image of a robot from the Overlord series, featuring a close-up shot of the robot on a table with a purple and green color scheme. Incorporate the golden ratio in the composition and ensure the image has a cinematic feel. The robot should have symmetrical wings, a tiny midriff, and a big pear-shaped head with dark teal accents. Include a nuclear bomb and a portcullis in the background, with Russian machine guns visible. Use Octane render and Unreal Engine to achieve a high level of realism. The final image should be in 8K resolution with an iridescent effect.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Design an intricately detailed, cinematic portrait of an Icepunk soldier with a gun, inspired by the Imperium Space Marines and cultist aesthetics. The character should wear a black greatcoat, have blue skin, and exude an air of charisma and high moral intensity, as if a sexy werewolf. Incorporate hellhounds and metallic asteroid elements into the background, and draw inspiration from the works of Masamune Shirow, James Jean, Greg Rutkowski, and other mentioned artists. Ensure the artwork is symmetrical, dark, and steampunk-themed, with a focus on eldritch, blue hues, and intricate details. The final piece should be a high-quality, 8K, octane render, created using ZBrush, Maya, or similar software, with a style reminiscent of the mentioned artists and a sense of depth and atmosphere. To achieve this, the AI should first analyze the core concept and identify key elements, then layer details and context through iterative refinement. The AI should alternate between reasoning and acting steps, incorporating self-reflection and evaluation after each action. This process should involve breaking down complex aspects into manageable sub-tasks, gradually building complexity, and incorporating instructions for handling multiple art styles and modalities. The AI should also generate background knowledge on key concepts in the subject area, such as character design, art styles, and software, to inform the prompt enhancement process.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Generate a high-quality image of a mecha with a gun, Skyfire, in a sarcastic pose, with a focus on vibrant colors and realistic textures. The image should be in the style of Disneypunk and have a hyper-realistic quality, with flat grey and red-yellow colors. Incorporate elements of a trench crusade and ensure the image is exploitable and beautiful. The mecha should have an official details photo and be restored to its original color. Please provide the image in a coherent and symmetrical composition, with the other mecha in the background used for flight. Output should be in Unreal Engine or Octane Render style.
    Create a character concept art of Optimus Prime from Transformers, with a futuristic, masculine figure, and detailed organic painting style inspired by Studio Ghibli. Incorporate Optimus Prime's character with a sense of depth, using matte painting techniques and Bokeh effect, while maintaining a balance between the heavy details and artistic style.
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