centuries into the future, an imaginative fantastic scifi manufacturing facility for spacecrafts, a bright, cloudscape, clean lines, flat colors, implied height, whimsical,

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    ufo, ovoid or spherical design, unaestheticXLv13,

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    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    "We sailed through the fog for an incalculable amount of time, for day and night were practically indistinguishable. When visibility began to finally improve, we found that we had emerged into a fjord-like network of waterways, that flowed between the ruins of a once great civilization. The ruins were not so far decayed as to diminish the scale of their grandeur, entire cities with bas relief detailing, formed by tunneling into mountainsides of the fjords, showcasing advancements in masonry that we could barely fathom. Though seemingly deserted, the place gave off the eerie feeling that we were constantly being watched, and once or twice I swear I saw a flicker of movement in my peripheral vision, as we sailed past the recessed archways that marked the ruins’ many moss-covered entrances.\" a scene inspired by the ruins of ancient valyria from game of thrones, as well as the landscapes present in the film kong skull island. additionally inspired by the emerald dream dimension of the chaos god yogg saron.
    "We sailed through the fog for an incalculable amount of time, for day and night were practically indistinguishable. When visibility began to finally improve, we found that we had emerged into a fjord-like network of waterways, that flowed between the ruins of a once great civilization. The ruins were not so far decayed as to diminish the scale of their grandeur, entire cities with bas relief detailing, formed by tunneling into mountainsides of the fjords, showcasing advancements in masonry that we could barely fathom. Though seemingly deserted, the place gave off the eerie feeling that we were constantly being watched, and once or twice I swear I saw a flicker of movement in my peripheral vision, as we sailed past the recessed archways that marked the ruins’ many moss-covered entrances.\" a scene inspired by the ruins of ancient valyria from game of thrones, as well as the landscapes present in the film kong skull island. additionally inspired by the emerald dream dimension of the chaos god yogg saron.
    Rain-soaked streets of New New York City, a dystopian metropolis in perpetual twilight. Futuristic skyscrapers, once gleaming and optimistic, now wear the patina of neglect and corruption. The neon-lit signs of Mom's Friendly Robots read like a beacon of desperation, casting an eerie glow on the rain-kissed pavement. Amidst the city's decaying grandeur, Professor Farnsworth's hoverboard lies abandoned, its once-shiny surface now tarnished by the grime of urban despair.
    the subject in simulation has become aware of the conditions of their existence, panic in the control room suggests that the subject has gone off the grid, a ghost in the machine, a reality hacker
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', horizontal skyscrapers, megastructure, death riding on a pale horse, the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view, polished, linear light, hideaki anno corpo world,
    "axiomatic deconstruction of cascading platonic ideals, surmise to say our time is running out, reports of prototheistic factions gaining traction in the galactic colonies, god what a nightmare, nigh on ungovernable, humanity never evolved to exist in such bloated civilizations; we were meant to live in villages, not in settlements spread across the galaxy, with these hyperspace conflicts, ultra faction traders, faster-than-light travel, geo-political agendas, rogue artificial superintelligences running disinformation campaigns..." ((cinematic scifi concept-art, highly complex, interwoven visual storytelling)),
    "axiomatic deconstruction of cascading platonic ideals, surmise to say our time is running out, reports of prototheistic factions gaining traction in the galactic colonies, god what a nightmare, nigh on ungovernable, humanity never evolved to exist in such bloated civilizations; we were meant to live in villages, not in settlements spread across the galaxy, with these hyperspace conflicts, ultra faction traders, faster-than-light travel, geo-political agendas, rogue artificial superintelligences running disinformation campaigns..." ((cinematic scifi concept-art, highly complex, interwoven visual storytelling)), CYBR-XL
    inkpunk, disco elysium, from above, (isometric view:0.9), resident evil village, cyberpunk collab, hypothetical dlc concept artwork, by aleksander roskov, josean figueroa, robert valley, and using an interwoven composition to foreshadow the plot, inferred based off of the following dlc description; "return to elysium, where revaschol is plunged into chaos, as a growing number of vampires are terrorizing the populace. In the neighbourhood of martinaise, many of the businesses have shuttered their doors, while the whirling-In-rags has hired security contractors to avoid having to do the same. our protagonist is Andrea Lafontaine, a resourceful detective from the harbourfront precinct 57, on assignment in martinaise to investigate a rapidly increasing number of missing persons cases in connection with the vampire epidemic. Andrea has interviewed many of the locals to little success. some speculate that the first vampires came out of the pale, but nobody really knows for sure. if one thing is certain, it's that somebody had better do something soon, or there might not 𝘣𝘦 anyone left.",vibrant painting
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, breathtaking scope and scale, centuries into the future, channelling the spirit of Gustav Eiffel, aerial view,
    cinematic concept-art, ultra-detailed, designed by Luis Barragan, scifi, 'Zima Blue', the shimmer, neo-visigoths, starculture, fictional planet, Gilgamesh returneth, Prestuplenie i nakazanie, breathtaking scope and scale, centuries into the future, channelling the spirit of gustav eiffel, aerial view,
    "axiomatic deconstruction of cascading platonic ideals, surmise to say our time is running out, reports of prototheistic factions gaining traction in the galactic colonies, god what a nightmare, nigh on ungovernable, humanity never evolved to exist in such bloated civilizations; we were meant to live in villages, not in settlements spread across the galaxy, with these hyperspace conflicts, ultra faction traders, faster-than-light travel, geo-political agendas, rogue artificial superintelligences running disinformation campaigns..." ((cinematic scifi concept-art, highly complex, interwoven visual storytelling)),
    dr. ashleigh reid, or Ash: as you exit the phase tear, you hear a gruff voice directed elsewhere saying "...that depends on how useful you are to us.", your surrounding are unfamiliar, plaza or public square in a technofuturstic city, reminds you of something conjured up from the vague notion of '80s cyberpunk, smog makes the day seem like night, a gloom interrupted only by the neon glow of shop signs, garrish display fronts advertising technology you hardly recognize, dirty rain falls with a disconcerting warmth, a gang is accosting a young lady, you set your phaser to kill and hear your simulcral voice yell, "hey cyber-psychos, how about you leave her alone."
    centuries into the future, an imaginative fantastic scifi manufacturing facility for spacecrafts, a bright, cloudscape, clean lines, flat colors, implied height, 8k, poster art, minimalist, sleak, whimsical,
    score_9, score_8, score_7_up, (ultra-detailed, hyperrealistic, scifi, cinematic concept art,  high resolution), a central gathering area, inside, sovietpunk space settlement, impressive verticality, imagination-capturing details, hints of danger and mystery,
    resonance, dusk, dream, as you crest the steep hill, you see a gothic manor perched atop the rise, perhaps a place to stop to rest along the mountain trail, on the porch there's a woman in her mid twenties, pretty face, a smattering of freckles, curly brown hair, she gives you a warm welcome, and a smile that reveals her remarkably sharp incisors, a glimpse of her thigh through the slit in her homemade dress, foreshadowing a sexual encounter later on in the evening, you are utterly entranced by this seemingly chance encounter, dvr-hgh-fnt, dark, chiaroscuro, low-key
    ((extreme low angle shot)), ((looking through a crack in the floorboards of a wooden peasant's house)), japan, 1700s, fictional horror, a man wearing an Onryo mask stands in the doorway (backlit), as fires burn out of control out of view somewhere behind him, you are hiding in the cellar beneath the floorboards trying to hold your breath, hoping he doesn't inspect your house further,
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