A futuristic, post-apocalyptic cityscape in the style of Heidelberg school, with a mix of dye-transfer and alcohol ink techniques, featuring filigree patterns and holographic elements, reminiscent of Cinema 4D pop art. The scene is illuminated by dynamic, volumetric lighting, with deep colors and a sense of galactic, diffuse glow. Geometric shapes and abstract art forms are woven throughout the composition, with a photorealistic, maximalist approach, evoking the feeling of a 1900s photograph. The atmosphere is charged with an otherworldly energy, as if captured through a telephoto lens, with a mix of watercolor and chalk art textures. Incorporating elements of synthwave and aetherpunk, with poorly drawn, expressionist hands reaching towards the sky, amidst a backdrop of retrofuturistic, liminal landscapes, inspired by the works of James Gurney, J. G. Quintel, Ferdinand Knab, and Josephine Wall, with a dash of Unity 3D and resin cast aesthetics, and a color palette that explores complementary hues, as if rendered in Mandelbulber3D, with ambient occlusion and parallax effects.

ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft, deformed, noisy, blurry, distorted, out of focus, bad anatomy, extra limbs, poorly drawn face, poorly drawn hands, missing fingers, nudity, nude, tattoos

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